Suburbia

by Mikko on May 17, 2013

in Reviews

Suburbia coverThe game: Suburbia by Ted Alspach, published by Bézier Games in 2012.

Elevator pitch: Sim City board game. Manage an economic engine, draft tiles to build your borough, and try to have your tiles interact well with the other tiles in play.

What’s in the box? Lots of hexagon tiles. The tiles look plain by themselves, but when laid on table with other tiles, they look fine and the information – lots of it – is clear enough. Components are generally fine, with no major complaints but won’t wow you. First edition had badly cut tiles, requiring careful punching.

What do you do in the game? On each turn you add a tile to your borough. You either buy a new city tile, get a cheap basic tile, take a free lake if you need money or play a doubler marker on a tile you played before, doubling it. Whatever you do, one tile is removed from the draft queue. Choosing the best tile to play is sometimes obvious, but usually not, so there are interesting decisions to make almost every turn. You’ll also have to manage your economy in order to be able to get the tiles you want to buy, instead of the taking the tiles you can take.

Lucky or skillful? There’s some luck, but it’s moderate. Lucky draws are balanced with a draft queue, where the new tiles are a lot more expensive than the older tiles. There’s a luck element in the goal tiles – there are some common goals and everybody gets one private (chosen from two tiles) and good or bad luck here can have an effect on results – but I don’t think it’s game-breaking at all.

Abstract or thematic? The tile effects are subtle and mechanical (gain or lose income, gain or lose reputation, gain or lose population, gain or lose money), but they are logical and make thematic sense. The combinations of the tiles make sense or are funny; this is not a funny game in itself, but has lots of potential for emergent humour. In the end, win or lose, you can take a look at your borough and be satisfied of what you’ve built. The theme works really well.

Solitaire or interactive? There’s no direct interaction between players – no messing around with somebody else’s borough – but the players compete for the same tiles in the queue and the shared goals mean you’ll have to keep an eye on what your opponents are doing. Also, many tiles interact with the tiles your opponents have. The game will not satisfy those who want lots of direct interaction and conflict, but it’s not all solitaire. Conflict-averse euro gamers should enjoy this.

Suburbia tiles

Suburbia tiles in play. These are prototype tiles, but they look like the final version. The 3D effect is pretty cool, when the tiles are in play. Photo: Chris Norwood / BGG

Players: 1–4. Two-player game is pleasantly swift, but the four-player game isn’t too slow, either. Hard to say what’s best – I haven’t tried the game with three players, but based on playing with two and four, that’s probably the sweet spot. I don’t play solitaire games, so no opinions on that. Me, I’m just waiting for the iPad version that should be in the works.

Who can play? Official age recommendation is 8+, and I think that’s quite accurate, at least for kids accustomed to good games. The game is a wee bit complicated for more casual gamers – following the tile interactions can get complicated, so many people will find that either confusing or unpleasant. Other than that, the game is easy to approach, yet offers enoug depth for more serious gamers to enjoy. The game won a Mensa Select award, which I find a bit odd, considering how light games Mensa usually selects, but I suppose that proves the game has appeal for more casual gamers as well. The theme certainly helps there.

Length: 45–90 minutes, depending on the number of players. A 45-minute two-player game felt pleasantly swift. A 90-minute four-player game less so, but the game doesn’t feel like it drags or takes too long. I could see that happen with players who find the options overwhelming and freeze, but fortunately my group has so far managed this quite well, even the players who usually take more time with their turns.

What’s to like: Developing your city is fun, you can get a good sense of achievement even when you don’t win. The theme works. The game has good variability and you can try different strategies and still be able to win. There’s a good level of interaction: no direct conflict, but you have to keep an eye on your opponents to compete on the goals.

What’s not to like: The book-keeping can be over-whelming and annoying. Variability means there’s luck involved; particularly the hidden goals can feel like a problem. Players prone to slow thinking may freeze. At 90 minutes, the game is a bit on the long side, considering the luck element. There’s lots of information to take in, and lots of small icons you’d like to see across the table.

My verdict: I’m a big fan of the game, in many ways Suburbia is my kind of game. At the same time it’s clear this game is not for everybody. See the long list of things not to like above! Frankly, I’m surprised the game won the Mensa Select award – it does deserve the award, but it’s not the most elegant design. Once you figure out how the tile interactions work, though, it’s quite logical, and I really like how the theme works. Playing this game is fun, because you tend to come up with narrative, explanations why your borough turned out like it did.

On the scale of EnthusiasticSuggestIndifferent or AvoidSuburbia gets Enthusiastic.

Rise of the Fellowship

by Mikko on May 15, 2013

in More about games

Here are some essential notes of the games played between 19.4. and 15.5.2013. Enjoy.

  • Lord of the Rings: Fellowship of the Ring Deck-building Game has been the biggest hit recently. I saw a session report on Google+, got interested and decided to buy the game. The fact that my son is a huge Lord of the Rings fan had a lot to do with that, of course. I had to translate the game in Finnish for him, but that was not a big deal, just couple of hours of work. It paid off, as my son loves the game. It has influenced him a lot – his own game ideas used to be based on Lord of the Rings: The Confrontation before, now they are deck-building games… I like the game as well. It’s fairly simple and heavily luck-prone, but somehow lots of fun. (Also, I’ve won five out of seven games, so lucky schmucky.) Suggest, likely Enthusiastic sooner or later.
  • Kings of Air and Steam was good with six players. That’s nice. Using the special powers sides of the player boards was good, too. Seems quite ok, but I’m still not sure if this is a keeper or not. Suggest.
  • Wabash Cannonball. Our previous game of this gem was back in 2009. Four years ago! It was about time to get the classic back on table. It is still an excellent game. The Nickel Plate expansion seemed somewhat pointless. Suggest.

Wabash Cannonball Six airships in Kings of Air and Steam Building tracks in Germany: Preußische Ostbahn Coup'd

Lord of the Rings: Fellowship of the Ring Deck-building Game

May 15, 2013

I was thinking about writing reviews, again, and came up with this kind of format. What do you think? The game: The Lord of the Rings: Fellowship of the Ring Deck-building Game by Ben Stoll and Patrick Sullivan, published by Cryptozoic in 2013. Elevator pitch: A deck-building game with Lord of the Rings movie theme. Based [...]

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Dieter Danziger games

April 19, 2013

Yesterday was a Dieter Danziger night. We played both Lokomotive Werks and 1830 Cardgame, two games that are similar in some way. At least both are about trying to collect as much money as possible and both have a significant taxation mechanism (in Lokomotive Werks, everybody pays 10% every turn, in 1830 everybody pays 10%, except the [...]

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London, EuroRails

April 3, 2013

Q1 of 2013 is gone now, and so far the gaming year looks good. I’m not sure about quality, but at least quantity is good: 230 plays of 75 different games. Lots of this with the kids, and that’s been great. London has been floating around in my game group, since one of the regulars [...]

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Recent notes

March 26, 2013

I notice my blog is leaking readers. Too bad. Well, it might help actually post something every now and then. Here’s notes from the last couple of weeks. Mostly games with kids, as my son has been taking swimming lessons at the same time as our Thursday-evening game session is. I’m happy to report the [...]

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Train games aplenty

March 7, 2013

JunaCon (“TrainCon”) in Turku was an efficient little con. I had booked a group of players willing to try anything, and we blazed through a pile of Winsome clamshells. Robber Barons is a family game with serious user interface issues, but if you can live with them, it’s actually pretty neat. I quite liked it. There’s [...]

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Lord of the Rings: Confrontation in Finnish

February 15, 2013

I haven’t played Lord of the Rings: The Confrontation a lot in the recent years. Well, expect that to change. My son, now six years old, is a huge Lord of the Rings fan, mostly because of LotR LEGOs. I figured out he might enjoy the game, so I whipped up some Finnish translations for [...]

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Qin, Coup, Dominion: Dark Ages

February 1, 2013

Nice game session yesterday. I had to leave early so my wife could go visit some neighbours – in what turned out to be an Amway sales attempt. Ugh. Fortunately I got to start early, too, and got a good batch of games: Glory to Rome, twice with a newbie. I think I prefer more [...]

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Suburbian X-Wings

January 10, 2013

Another session of Suburbia. It’s a neat game; I’ve upped my rating to 9. This time the goals shaped the game differently, and the airports I so magnificently used the last time were almost completely missing. The random tile draw really changes the game. I had a clear goal from the start: I’ll keep my [...]

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