Run Bunny Run

Run Bunny RunRun Bunny Run is a new title from Mayfair Games that was originally published in Finland by Peliko in 2015 as Runny Bunny. I got a review copy of Runny Bunny back then from Peliko.

The game: Run Bunny Run by Dennis Merkx and Kees Meis, published by Peliko in Finland in 2015 as Runny Bunny and Mayfair Games in US as Run Bunny Run in 2017.

Elevator pitch: Kids’ version of X-Wing Miniatures Game, played with only a bunch of cards.

What’s in the box? A small pack of cards: movement cards for the bunny and the wolves and couple of cards to act as obstacles and scenery.

The original Finnish box was way too big for the cards; hopefully Mayfair will use a better box. The box art is much better than in the Finnish version, hopefully card art is also improved, as it looked boring.

I have not seen the Mayfair version, so I can’t comment on that.

What do you do in the game? One player is a bunny and tries to escape the wolves. Wolves try to work together to eat the bunny.

All movement happens with cards: one card is on table and shows where you are. When you move, you choose a card from your hand, place it on the table overlapping your current card and that’s where you move.

Wolves don’t turn fast: their cards can be played exactly one way, and offer little flexibility. The bunny can play new cards on any edge of the current card, allowing very rapid changes of direction and plenty of surprises.

A round goes on until wolves reach the bunny or the bunny can make it to the rabbit hole. Points are scored by the winner, and then a new round is played, until everybody has been the bunny once.

This is simple, fairly clever, but – given how fast the bunny is, the wolves are going to have really hard time catching it. Bunny never tires, it just goes on and on, and should always be able to escape the wolves, at least with one or two wolves against it (I haven’t tried the four-player game). That means the game is likely to end up in a draw: everybody should win their round as the bunny.

Lucky or skillful? There’s no luck involved, as all cards are always available, and you have full control over what you do. Some luck might be good for the wolves.

Abstract or thematic? The theme makes sense, mostly.

Solitaire or interactive? Highly interactive: all the other players are actively chasing the bunny.

Players: 2–5. At least with two or three players the bunny should always be able to escape. With more wolves, things might get harder for the bunny if the wolves play well together, but there are more rabbit holes, too.

Who can play? Age recommendation is 8+, which is nice. For kids, the game isn’t as obvious, as playing the bunny well requires a bit of thought. This is probably best as a game for kids.

What’s to like: Fresh idea; small footprint.

What’s not to like: Balancing the game requires work; playing the game isn’t much fun, in the end.

My verdict: Run Bunny Run has a good idea and some potential. As it is, the balance issues make the game quite anticlimatic: ending the game in a three-way draw is never very exciting in a three-player game.

There’s something that can be done to balance the game, for example adding obstacles for the bunny on the course, but that’s work I’d prefer the game developers do, instead of leaving it for the players.

I haven’t seen the Mayfair Run Bunny Run edition. Mayfair said in a tweet that the games were independently developed and there are minor rule changes. Hopefully they address at least some of the issues.

On the scale of Enthusiastic, Suggest, Indifferent or Avoid, Run Bunny Run gets Indifferent from me.

Gnomi

Gnomi box frontI backed this game on Kickstarter.

The game: Gnomi by Brian Fouts, published by Poppy Jasper Games in 2017 following a successful Kickstarter campaign.

Elevator pitch: 10-minute filler card game that doesn’t require a table to play – just keep your cards in your hand and put the decks in your pocket!

What’s in the box? Small, sturdy box has a magnetic lid and contains a deck of 25 mushroom cards and 21 gnome cards, a 7 card expansion and rules.

The cards are of decent quality; not great, but nice. The art is ok, and at least the cards are easy to use.

The cards might benefit from sleeves, but while the box looks like it could hold sleeved cards, it doesn’t: even thin, close-fit sleeves make the deck too thick so the lid doesn’t close.

What do you do in the game? Everybody starts with four mushroom cards and three gnomes. No additional cards are drawn during the game.

On your turn, you have three options: use one mushroom card and request a mushroom of the same colour from another player, use two mushroom cards to take one random mushroom from another player, or use a gnome power. If you can’t do anything, you can always pass, but that requires you to mark a card used.

Used cards are flipped upside down: the mushroom become compost and the gnomes go to sleep. If all your cards are upside down, you’re out of the game. The last player to stay in the game wins the round.

Gnome cards let you steal mushrooms from other players, flip cards back from the compost, wake sleeping gnomes, put opposing gnomes to sleep and so on.

Lucky or skillful? Lots of luck. Early game is mostly lucky guesses. During the game you get useful information, when you see mushrooms going from one player to another, and you can use that to remove some luck. But it’s still very heavy on luck.

Abstract or thematic? The gnome theme is silly and makes a tiny bit sense, but mostly it could anything.

Solitaire or interactive? Quite a bit of interaction: you’re trying to steal cards from your opponents after all. You choose who you attack, sometimes you know who has the cards you want, sometimes you’re just picking someone at random.

Players: 2–6. The two-player game didn’t impress me much; seems quite pointless. I’ve tried with 2–4 players, and based on that I’d guess this is a game for 4–6 people.

Who can play? Age recommendation is 12+, but that’s too high. Players must be able to read and hold their cards hidden from other players, but kids who can do that can play this game just fine. There’s some strategic nuance that smaller kids won’t figure out, but it’s not tricky.

What’s to like: Simple rules, very easy to teach; doesn’t require a table to play; doesn’t last too long.

What’s not to like: Heavy emphasis on lucky guessing; boring art.

My verdictGnomi has an interesting promise: it’s a card game you can play anywhere. That’s true: you have seven cards per player, those cards never leave someone’s hand. If you do have a table, putting sleeping gnomes and composted mushrooms on the table does make the game slightly easier to follow.

Gnomi is pretty heavy on luck, though. Your gnomes can be useful or not, and that depends on luck. In the beginning there’s no information, so it’s all up to lucky guesses.

The game has player elimination, but it’s mercifully short. Playing several rounds doesn’t take long and balances some of the luck. I think the art should be more spiffy – right now the game doesn’t really look as attractive as a light low-barrier-of-entry game like this should.

On the scale of Enthusiastic, Suggest, Indifferent or Avoid, Gnomi gets Indifferent from me.

Gaming Year 2016

2016 was a good year. Lots of games.

I made a new record for the number of new games tried. My previous record was 93 new games in 2011, but this year I reached 133 new games. This is a record that’s unlikely to be broken any time soon. I don’t really want to.

I’ve decided to aim for some moderation. In games this means I’ll stop buying new games. Not completely, I don’t think that’s possible, but still reducing the influx of new games a lot. I’m aiming for one game every two months, or something like that. I also set myself a goal of selling 100 games or expansions, and I’ve already gotten rid of almost 90 titles. Hooray for me.

Once again, I created a top 100 list.

Good new games (2015–2016)

Pandemic Legacy Season 1 was a must-try game, even though I don’t really like the basic Pandemic all that much. I played this two-player with my son, because I though that would be the easiest to arrange. It’s been an interesting ride, but at times quite the slow one. We started in January and did good pace for a while, then new games arrived and… well, the pace has been slower then. I’m fairly sure we’ll finish the game, and quite sure that we won’t play the Season 2.

I do like the Legacy element. It’s been interesting how things develop, and losing the games (which has happened a lot, especially lately) is better when it has consequences. As for other Legacy games, SeaFall doesn’t seem all that interesting or suitable for me. I’m following Charterstone with interest. We also played two scenarios of T.I.M.E Stories which was nice.

The Colonists is an epic game of infrastructure building. And by epic, I do mean Epic: the box is seriously big and full of components, and playing the full game can take hours and hours – we’re talking about 8–10 hours here. That’s quite impossible, of course, so I’ve so far played a small fraction of that. The full game is four eras, and I’ve played two-player games of eras 1–2, which takes about two hours. Even that is a decent game, and with experience you can start from era 2 and play eras 2–3, which should take 2–3 hours with two players.

So yeah, it’s epic. I have a feeling that this might fire Roads & Boats for me – the games are different, as R&B is a lot more about logistics, but both share the epic proportions, and The Colonists is more to my tastes, I think.

Honshu is a small masterpiece from a Finnish designer Kalle Malmioja. It started from an idea I also had: there’s a smaller game in Patchistory that’s more fun to play. Honshu uses the patching from that game, and just adds a simple card auction for distributing the cards (I like that; draft would’ve been the other obvious choice, and I prefer this).

It’s a simple game, yet quite enjoyable to play. It’s fun to puzzle the best way to patch the cards in to your map in order to score most points.

Arboretum was a bit of a hit earlier in the year, a clever card game where what you don’t play is often also quite critical. While the game mechanics are nothing like Battle Line, there’s something similar in the games, as in both games you’re running on limited hand size while your hand often gets a bit stuck with cards you really wouldn’t want to actually play. If you like clever card games, check this out.

Star Wars: Rebellion isn’t really anything at all I’d expect to enjoy, but I did. I bought the game because it’s a two-player game and my son is somewhat into Star Wars (we watched the original trilogy this year). This is a neat game, with cool components and fresh asymmetrical game play. There are things I don’t like, mostly the combat which is mostly annoying, but the main loop is entertaining for both sides in the conflict.

It’s quite possible this isn’t a permanent keeper and I think the overall 5th rank of all games in BGG is way over the top – this made the 44th rank on my own top 100 list – but if you’re looking for a large scale asymmetrical conflict game and happen to dig Star Wars, this is a catch.

Tokaido is notable, since my Collector’s Edition finally arrived, barely 18 months late. So is it any good? It is. Not universally loved, except for the components, as some feel the game is a bit bland, but I find it enjoyable. It’s a “helicopter game” (a new term for 2016!), ie. no matter what you do, you end up doing fine. But it is a beautiful, pleasant journey.

Oh My Goods! is a curious game. In theory I like it quite a bit, as it provides an interesting challenge of managing resources, but in practise it doesn’t always work perfectly. Sometimes the production chains just don’t run the way they should, and then the game doesn’t entertain quite as much. But I do find this game really intriguing.

Completto is a simple, humble little Rummy game. Draw a tile, place it in your row, toss the replaced tile away. The aim is to get a row of tiles in ascending order in front of you, and the catch is that the tiles start the play face down. This is simple, with pleasing components, and simple but addictive game play. I don’t expect this to be a major hit, but I quite like this.

Karuba is a solid family game, a variant of Take It Easy!, where all players get identical tiles and have to lay out routes and run explorers on the routes to score points. Very simple, fun and elegant, a top notch family game I think. Not quite as extraordinary as Love Letter, but still solid.

Monikers is hardly a new game, since it’s nothing but the public domain game of Celebrities in a nice box. But it is a very nice box, a large number of celebrities to guess, and while the celebrities are slightly too US-centric, the cards contain descriptions that make playing the game much easier even if you don’t know who the people are. This is one of my favourite party games.

Flamme Rouge is a solid game of cycling. I quite like this, the game jumped straight to the list of best racing games. It remains to be seen if that’s good enough to see play (my experience with Rallyman would suggest it isn’t). The card management is simple and fun, and the racing is exciting.

Great Western Trail was one of the hot heavier euro games in Essen 2016. I bought it and quite enjoyed it. It’s a big game, takes couple of hours and is initially a bit tough to teach, but once you figure it out, it sure works well. I’m looking forward to exploring the trail quite a bit in 2017.

Mechs vs Minions was something of an event in 2016. No wonder why: a huge 20-liter box full of goodies, for just 80 euros shipped to Finland. That’s a crazy price, thanks to the publisher Riot Games selling this only direct from their merch store. I’ve only managed one play so far, but the game seems quite solid under all the chrome. Very much worth buying, if you’re into co-ops, programming and chaos.

Hero Realms is the latest installment in the Realms series. A solid game, closer to Star Realms than Cthulhu Realms, with hints of Epic, though mostly in the art. This plays pretty much exactly like Star Realms, to be honest, so do I need both? Well I suppose I do, at least I can enjoy the variety since I’ve played maybe 500 games of Star Realms on iPad. My son likes this as well.

Trambahn is a delightful two-player card game, something of a Lost Cities killer for me. You build card sets of ascending values like in Lost Cities, but there’s more to the game. Add to this a nice art style and a cool old-fashioned railroad theme, and you’ve got a rather splendid little two-player game.

Colony isn’t completely new, as I playtested this in 2015 quite a bit. Now it’s here, in full printed glory, and I still like it. The dice manipulation, Dominion-like building of engine from a variable set of cards, it’s all great. Very enjoyable game.

Terraforming Mars left a very positive initial impression from my first play. Quadropolis is promising. Dokmus has potential. Solarius Mission is complicated, but fun.

Good older games I haven’t played before

Ora et Labora was one of the very best games this year. I completely missed it back in 2011, but now that I’ve been on an Uwe Rosenberg roll and there was the new edition and all, I decided to go for this, and I’m very glad I did: this is one of the best of Rosenberg’s games.

I enjoy sandboxes, that’s about it – Ora et Labora isn’t particularly stressful, there’s no need to feed anybody, just collect resources, process them into something else, build new ways to process resources, and if somebody takes the building you want, you can just go and visit them. Very pleasant.

Rails of New England got skipped back in 2010 when it first came out. I remember being interested in the game, but avoiding it for various reasons, like the long playing time (I was more allergic of that at the time). I got this in a math trade later, and had it in my collection for a while before playing.

Turns out this is a decent game. Sure, there are some dubious component decisions and the rulebook would require a lot of editing, and the board while pretty (it’s by Ryan Laukat, I just noticed) is quite inconvenient. But the game is fun! It’s good fun to develop your companies and businesses. There’s plenty to love in this game.

Deus clicked for me. I watched a video review for the game, thought it might be good and jumped at it when I saw a copy at a con. I wasn’t disappointed: this turned out to be a game to my liking.

Deus fits into a very comfortable timeframe, has interesting decisions, some very pleasant competition between players and looks nice. What else can you ask for in a game? I’m somewhat interested in the new Deus: Egypt expansion, but not overwhelmingly so.

Keyflower seemed like a game I might enjoy, so I plunged into it. It sure succeeds. It’s a bit fiddly and perhaps unnecessarily complicated at times, but it is quite charming and what’s best, scales brilliantly from two to six players. I’ve only played the extremes so far, and both ends seem to work quite well.

I also got Key to the City: London, because I generally think streamlining games is a good idea and the London theme is very good, but… I’m not sure. I’ve only managed to play this once, and there were things in it that I liked and things that I didn’t enjoy as much. Handling the sticks that build the connections, for example, was mostly painful. It may be this doesn’t quite reach the level of Keyflower.

Snake Oil charmed me at first play. I knew I had to make a copy, and I did. “Make” instead of “buy”, because I wanted a Finnish copy. I came up with a list of words, wrote some code that takes a list of words and prints out a bunch of card images with the words, and fed those to an online printing service. Expensive, but the result is fine and what’s best, the kids liked the game.

Caverna is something I’ve wanted to try. I found a copy in the local library, kept it for maybe nine months and managed couple of games in that time. I wouldn’t mind owning a copy, as this is good variety for Agricola. There’s lots of things to do, and it all feels quite different from Agricola.

Antike II is a good upgrade from the first version. I loved the first game, but it had some flaws and didn’t get much play time (one major reason was the unconvenient box size). I decided to give this new edition a go, since I got it cheap from an auction, and it fixes all the problems in the first edition (even the box size!). Hooray! It still could use some work (some of the art is lacking in resolution and quite ugly), but it is a clear improvement from the first edition.

Children’s games

Here’s a list of all children’s games that we played at least five times. It’s interesting to see how the games change year after year.

Love Letter remained the most popular game on this list. This year Love Letter crossed the 100 play threshold, we played over 30 times this year.

Blue Moon is something I used to play and collect couple of years ago. I thought getting back into it with my son might a good idea. I managed to score a copy of the Blue Moon Legends box which has all the sets in it, and we’ve played it a lot. My son likes the game, and I think it’s fine.

Fashion Show got lots of plays, mostly because it’s so lightning fast, just couple of minutes per round. My daughter loves this, but hopefully isn’t too keen on it in the future (or plays with her friends) – I wouldn’t miss this much.

Burgle Bros. is one of my son’s favourites. We’ve clocked in over ten plays of this co-op game. I don’t really care for it all that much, but I’ll play with him. We’ve managed to complete the heist couple of times, but most of the time, we lose.

Memory keeps getting plays.

Lost Legacy hasn’t overthrown Love Letter. I came to the conclusion that The Flying Garden isn’t all that thrilling, but The Starship is a pretty neat challenge.

Best Treehouse Ever got some serious praise and why not – it’s a decent drafting game for families. I’m not so sure of the scoring, but the game works decently with just two players, looks great and is a small box, so I’m not complaining.

Afrikan tähti still gets played almost every time we visit the grandparents.

Europa Tour used to be a thing with me and my son, but we haven’t played it in a while. My daughter has picked it up, though, and requests it occasionally. She still isn’t very good in it, though; this seems like such a random game, but I still win a lot.

Loony Quest has a clever idea, but is mostly annoying, really. Were it up to me, this would be gone. I just don’t find the drawing all that interesting, and the kids get frustrated, because it’s difficult for them. Not a winner.

Trans Europa was a hit with my son in 2013, now it’s a hit with my daughter. I’m beginning to formulate a theory here – looks like this game works well with seven-year-olds.

Battle Sheep is a good filler. It has meaningful decisions and it’s quick to setup and over in minutes. I very much don’t need to own it, but if it’s available and there’s ten minutes to kill, it’s a good choice.

Little Prince: Build Me a Planet is one of my daughter’s favourite games. We play two-player games only, so the meanness in the game doesn’t really come up. It might be a problem.

Flick ‘Em Up got six plays as we went through the scenario book with my son, but fortunately we haven’t returned to it. I like the flicking, sure, but I don’t like the DIY rules. The rules have tons of holes, there’s no FAQ, just endless rule question threads on BGG for you to parse your own rules. No thanks.

Super Rhino keeps entertaining, even though it doesn’t see as much play as it used to.

Schildkrötenrennen is still a classic.

Dixit made a comeback, when I reacquired the game (I had played it once when it was originally published). I thought it might make a decent family game and it does – it’s something we can play with the whole family, including my wife, so that’s great.

Muumi Viidakkoseikkailu is much better than your average Moomin game – they tend to suck. This is a neat little pattern recognition game. Probably won’t see much play in the future, but it got to five plays quickly.

Ghost Blitz still works well. It’s always a tough duel between me and my daughter. If my son participates, he’ll grab few cards during the game. He doesn’t have a chance in this game…

Games I’ve kept on enjoying

This department feels too empty to me. All the new-fangled games have taken over and the old favourites don’t see enough play. That is something I would like to rectify in 2017.

Dale of Merchants still sees play, with some boost from the new animalfolk of Dale of Merchants 2. It’s high on my list of favourite deck-builder games, along with the more traditional Realms games.

Stich-Meister is still in steady rotation as the default trick-taking game.

La Granja made it on the table couple of times, and I’ve enjoyed it a lot. It’s a splendid game.

Quartermaster General continued getting occasional play, and I also got the two new games in the series. Victory or Death is interesting, but maybe not a keeper. I’m not sure. 1914 remains unplayed so far.

The not-so-good, the disappointing and the plain bad

Twilight Struggle was one of the more significant games I hadn’t played, so when given a chance to play it, I jumped to the occasion. I can’t really say this was a disappointment: I got pretty much what I expected here, a well-made game that just isn’t my cup of tea.

I can see why people dig Twilight Struggle, as it is a well-made game of an interesting topic, but I don’t understand how this could’ve been the BGG #1 ranked game, it’s such a niche game. I have no need to play this tug-of-war again, but I’m glad I did.

Beasty Bar seems quite popular, but I found this queue manipulation game mostly too chaotic and frustrating. The art is nice, but I felt there was no control to anything that happened. Boring.

Kivi won the best party game of the year award in Finland. That’s pretty good for a game of silent contemplation for 2–4 players. This isn’t a terrible Yahtzee variant, but not a good one either. The biggest disappointment here is the best party game award, considering that Codenames was also nominated.

FTF: First to Find is a geocaching card game, which sounds pretty cool, but unfortunately it’s not fun to play, and doesn’t really feel like geocaching at all.

Exploding Kittens was something I had to give a go, when I saw it at the local board game cafe. It doesn’t surprise me at all that it’s a total dud. There just isn’t enough game to it, and the Oatmeal illustrations aren’t particularly funny or interesting. So, nothing to see here, move along.

Unusual Suspects doesn’t seem to contain a game in it. I admit I only saw it quickly, but it did seem quite silly.

Where are they now

Coconuts got just two plays in 2016; the initial buzz has worn down. Well, it still has over 60 plays, which I think is rather splendid value for a game like that, and I wouldn’t turn down a game of this.

The City got just couple of plays. Might be appropriate to try and get some more plays for this game. As it happens, this is finally getting an English release, though not a straight reprint but a modified version, as Jump Drive under the Race for the Galaxy umbrella. I’m not particularly thrilled about that myself, but I’m glad that the game is getting a reprint.

Castles of Mad King Ludwig saw steady play in 2015, but didn’t get a single play in 2016. Suburbia got one, hence I think it’s the better game (my top 100 list would agree, placing Castles at #31, while Suburbia is #5 – of course a game that high in the rankings should really see more play).

Lewis & Clark has been forgotten for some reason. I already got rid of my copy of Discoveries, which is a good game, but just doesn’t see play. We used to play this with my son, but new games have taken over. I should investigate whether my son still likes this or not. We’ve played ten games so far, most of them two years ago, and while this is a decent game, I wouldn’t mind too much if we moved on.

Kyoto Protocol dropped out of the filler rotation, as did Abluxxen. Might be about time to reintroduce them.

Nations: The Dice Game got just one play. This has fallen out of fashion, like so many games do. Time to drop the rating, a 7 is too much for a game I obviously don’t want to play.

Agricola: All Creatures Big and Small didn’t get any plays whatsoever, despite steady play in 2015. I’m not sure why, but for some reason this doesn’t see any action. Le Havre: Inland Port has much lower rankings on BGG, but that one I actually want to play, and it does see play. It is a better game. This one… Well, I wouldn’t mind playing it, but clearly don’t actively want to, and since my son never wants to play this, it’s probably headed to the sale pile.

Fields of Arle and Agricola saw very little play. This is caused by two things: fewer opportunities to play games like that, and more competition for those opportunities. We enjoyed games of The ColonistsOra et LaboraStar Wars: Rebellion and many other new games instead.

The Voyages of Marco Polo was a disappointment. I liked it after my first play, bought it, played it once, then played some more on Yucata, and after every game enjoyed it less and less. I ended up selling the game.

I played very little 18xx this year: just one game of 1860: Railways on the Isle of Wight.

Fives and dimes

Dimes

  1. Love Letter (39)
  2. Fashion Show (17)
  3. Blue Moon (17)
  4. Burgle Bros (13)
  5. Dale of Merchants (12)
  6. Memory (11)
  7. Best Treehouse Ever (10)
  8. Lost Legacy: Starship (10)
  9. Pandemic Legacy (season 1) (10)
  10. Arboretum (10)

Fives

  1. Little Prince: Build me a planet (9)
  2. Afrikan tähti (9)
  3. Trans Europa+ (9)
  4. Completto (9)
  5. Loony Quest (8)
  6. Europa Tour (8)
  7. T.I.M.E. Stories (8)
  8. Battle Sheep (8)
  9. Isle of Skye (7)
  10. Snake Oil (7)
  11. Stich-Meister (7)
  12. Flip City (7)
  13. Ghost Blitz (7)
  14. Träxx (6)
  15. Deus (6)
  16. A Fake Artist Goes to New York (6)
  17. Too Many Cinderellas (6)
  18. Flick ‘Em Up (6)
  19. Take It Easy XXL (6)
  20. The Networks (6)
  21. Oregon (6)
  22. 7 Wonders: Duel (5)
  23. Dale of Merchants 2 (5)
  24. Schildkrötenrennen (5)
  25. Honshu (5)
  26. Ice Cool (5)
  27. Muumi viidakkoseikkailu (5)
  28. Above and Below (5)
  29. Dixit (5)
  30. Qwinto (5)
  31. Cthulhu Realms (5)
  32. Star Realms (5)
  33. Super Rhino (5)
  34. Trambahn (5)
  35. Tokaido (5)

Year metric

  1. Battle Line (Schotten-Totten) (15/16)
  2. San Juan (13/13)
  3. Attika (12/14)
  4. Dominion (9/9)
  5. Carcassonne (12/16)
  6. Ta Yü (11/14)
  7. Age of Steam* (11/14)
  8. Memory (8/8)
  9. Villa Paletti* (11/15)
  10. Lord of the Rings: The Confrontation* (11/15)

First number is the years I’ve played the game, second is the number of years since the first time I played. So, I first played San Juan eleven years ago and have played it every year since that. With Battle Line I’ve missed a year. I didn’t play games marked with an asterisk this year.

H-index

My H-index for this year is 10 (11 last year). My total H-index is 37, up one from last year.

38 is fairly easy to reach: it’ll take just one play of Europe Tour and Innovation and two games of Agricola.

Träxx

I bought a new copy of this game myself. The game: Träxx by Steffen Benndorf and Reinhard Staupe, published by Nürnberger-Spiele-Verlag in 2015. Elevator pitch: A quick simultaneous play route-building filler. May the best route win! What’s in the box? Four boards, four dry-erase pens, fifteen cards and rules. The components are minimalistic, but perfectly functional. Colours are bright … Continue reading Träxx

Heat

I bought an used copy of this game myself. The game: Heat by Dave Chalker and Chris Cieslik, published by Asmadi Games in 2015. Elevator pitch: Heist-themed drafting game, with artwork inspired by Saul Bass. What’s in the box? 34 cards, a small board, bunch of cubes and some plastic chips for money. Component-wise, this is almost … Continue reading Heat

Dungeon Rush

I received a free review copy from the publisher. The game: Dungeon Rush by father and son team Rustan and Eli Håkansson, published by Lautapelit.fi in 2016. Elevator pitch: Slapjack in a dungeon. Turn over monster cards and slap the ones your heroes can beat. What’s in the box? Bunch of cards: 10 oversized hero cards and 110 … Continue reading Dungeon Rush

Triominos Tribalance

I received a free review copy from the Finnish distributor. The game: Triominos Tribalance by Michael Sohre, published by Goliath in 2013. Originally published as Tri-Ba-Lance by Theta Games in 1995. Elevator pitch: A balancing challenge: try to get the best pieces on the best locations on a wobbly board without unbalancing the board. What’s in the box? There’s … Continue reading Triominos Tribalance

Dokmus

Dokmus is published by Lautapelit.fi, and I received a free review copy from the publisher. The game: Dokmus by Mikko Punakallio, published by Lautapelit.fi in 2016. Elevator pitch: A tactical puzzle. Twist and move the boards in order to expand your influence all over the board. What’s in the box? There are eight double-sided board tiles that are used to … Continue reading Dokmus

Scotland Yard Junior

Scotland Yard Junior is published in Finland by Ravensburger, and I received a free review copy from the Finnish distributor. The game: Scotland Yard Junior by Michael Schacht, published by Ravensburger in 2015. Elevator pitch: A new version of the old classic Scotland Yard, redesigned for children. The game has been simplified a lot and feels like a different game, … Continue reading Scotland Yard Junior

Rüben Rallye

Rüben Rallye is published in Finnish as Kaniralli by Haba, and I received a free review copy from the Finnish distributor Tevella. The game: Rüben Rallye by Sylvain Ménager, published by Haba in 2016. Elevator pitch: Beautiful roll and move game for kids, but with an added element of distance approximation thrown in. What’s in the box? Haba is known for … Continue reading Rüben Rallye