A new issue of The Games Journal is out. This time the article selection isn’t that inspiring… There’s an article about tie-breakers, which I don’t find very inspiring. Why is it so hard to accept that games can sometimes end as ties? I don’t see a reason to invent new tie-breakers, especially if the game already has one. Why Princes of Florence, for example, needs another tie-breaker?
Mark Johnson’s article about their game of the month -system is inspiring, however. It is an idea I’d definitely use, if I had a weekly game group. However, since the Seurapelikerho meets approximately monthly and the people vary, it’s more difficult to implement well. Some games would need repeat playings so they could be enjoyed better.