I got my first taste of Blue Moon yesterday. I got my set, and just had to give it a go. I’ve been somewhat interested in the game for a while now, and when I saw it sold at the Board Game Society forum, I bought it right away. The set included also few expansions (Terrah, Khind, Flit and Mimix).
So, we played Hoax vs Vulca with Johanna. She took Vulca, I took Hoax; I like the wrinkly old men and their machinations. She won, but it was very much an introductory game. Johanna didn’t like the game much; I kind of expected that, but wanted to try it anyway. She was a bit of confused, really — she commented that the game felt very much like a strange new world to her.
I can understand that. She’s never played any CCG’s or anything like that, so it’s not a surprise she felt that way. I’m not saying playing Blue Moon takes CCG experience, but it definitely helps to understand the concepts. I’m sure Johanna would figure out Blue Moon just fine if she wanted, but I’m not sure the motivation is there. Which is fine; we’ll play other games.
Our game didn’t quite tell me if Blue Moon is something I’ll like or not. The world is fascinating — I like how they didn’t go the stock fantasy route, but invented something completely new. I’m quite intrigued by the game and I’ve spent a lot of time reading about it at the Geek. That’s always a good sign. Now I just wish the game can deliver, and preferably without too much effort and time. I’m sure it’s a good game, if you play it a lot, but I know I probably won’t, so I’m hoping it can be fun without that level of dedication.