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	<title>Comments on: Entering Blue Moon</title>
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	<link>http://www.mikkosgameblog.com/2005/11/entering-blue-moon/</link>
	<description>Mikko Saari on board games.</description>
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		<title>By: Jeff Coon</title>
		<link>http://www.mikkosgameblog.com/2005/11/entering-blue-moon/comment-page-1/#comment-2216</link>
		<dc:creator>Jeff Coon</dc:creator>
		<pubDate>Thu, 17 Nov 2005 22:31:30 +0000</pubDate>
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		<description>I played my first game at BGG.CON after having purchased the basic set a week earlier.  My response to the game was &quot;that&#039;s it?&quot;.  You&#039;ve inspired me to post about it sometime soon.
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		<content:encoded><![CDATA[<p>I played my first game at BGG.CON after having purchased the basic set a week earlier.  My response to the game was &#8220;that&#8217;s it?&#8221;.  You&#8217;ve inspired me to post about it sometime soon.</p>
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		<title>By: Jon Waddington</title>
		<link>http://www.mikkosgameblog.com/2005/11/entering-blue-moon/comment-page-1/#comment-2215</link>
		<dc:creator>Jon Waddington</dc:creator>
		<pubDate>Wed, 16 Nov 2005 16:26:54 +0000</pubDate>
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		<description>With the &quot;completion&quot; of the set (now that Aqua and Blessings are out; not sure if there will be more, but I somehow doubt it), I&#039;ve returned to Blue Moon after a year or so hiatus. I think that BM, unlike CCGs, is rewarding for occasional play. As I said in my review on BGG, and I still stand by it today, it feels much more like a twist on a &quot;traditional&quot; Knizia card game, and less like a true CCG. Lots of cards have no special text, true combos are minimal, and although knowledge of the other person&#039;s deck is ideal, it isn&#039;t strictly necessary (with the exception of a few truly powerful cards, but you&#039;ll find those few quickly enough).
I hope you do persevere, but of course not every game works for everyone. The game has a lot of subtleties, and unlike many eurogames, it&#039;s hard to get a real hold on the possibilities after only one or two plays. I&#039;m also glad to hear someone likes the theme; odd, but that&#039;s the one point about the game that I really could do without. I wish the theme had been ancient history or perhaps hard sci-fi.
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		<content:encoded><![CDATA[<p>With the &#8220;completion&#8221; of the set (now that Aqua and Blessings are out; not sure if there will be more, but I somehow doubt it), I&#8217;ve returned to Blue Moon after a year or so hiatus. I think that BM, unlike CCGs, is rewarding for occasional play. As I said in my review on BGG, and I still stand by it today, it feels much more like a twist on a &#8220;traditional&#8221; Knizia card game, and less like a true CCG. Lots of cards have no special text, true combos are minimal, and although knowledge of the other person&#8217;s deck is ideal, it isn&#8217;t strictly necessary (with the exception of a few truly powerful cards, but you&#8217;ll find those few quickly enough).<br />
I hope you do persevere, but of course not every game works for everyone. The game has a lot of subtleties, and unlike many eurogames, it&#8217;s hard to get a real hold on the possibilities after only one or two plays. I&#8217;m also glad to hear someone likes the theme; odd, but that&#8217;s the one point about the game that I really could do without. I wish the theme had been ancient history or perhaps hard sci-fi.</p>
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