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	<title>Comments on: Essence of Euro-style games</title>
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	<link>http://www.mikkosgameblog.com/2006/02/essence-of-euro-style-games/</link>
	<description>Mikko Saari on board games.</description>
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		<title>By: Mikko Saari</title>
		<link>http://www.mikkosgameblog.com/2006/02/essence-of-euro-style-games/comment-page-1/#comment-2295</link>
		<dc:creator>Mikko Saari</dc:creator>
		<pubDate>Fri, 17 Feb 2006 18:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://vintagemahjong.com/gb/?p=3962#comment-2295</guid>
		<description>I don&#039;t consider Elasund flawed, I was just speaking in general terms. I have never played it, so I can&#039;t really tell. I understood it&#039;s not a common problem, though.
Still, my friend doesn&#039;t like destructive elements in games and that one thing really irritated him, so there&#039;s definitely a destructive element in Elasund.
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		<content:encoded><![CDATA[<p>I don&#8217;t consider Elasund flawed, I was just speaking in general terms. I have never played it, so I can&#8217;t really tell. I understood it&#8217;s not a common problem, though.<br />
Still, my friend doesn&#8217;t like destructive elements in games and that one thing really irritated him, so there&#8217;s definitely a destructive element in Elasund.</p>
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		<title>By: Larry Levy</title>
		<link>http://www.mikkosgameblog.com/2006/02/essence-of-euro-style-games/comment-page-1/#comment-2294</link>
		<dc:creator>Larry Levy</dc:creator>
		<pubDate>Fri, 17 Feb 2006 18:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://vintagemahjong.com/gb/?p=3962#comment-2294</guid>
		<description>Mikko, I think it&#039;s theoretically possible, but not really a concern.  Usually, previously constructed buildings can only be destroyed if a larger building is built, so there&#039;s a limit to how long you can keep knocking players back.  If you spend Influence cards, you can wipe out a building with a same-sized building, so that&#039;s where the theoretical endless game can come from.  But this is expensive and just doesn&#039;t happen; someone will place their tenth cube sometime, if only by building things which can&#039;t be destroyed (city walls and Church tiles).  This may not change your opinion of the game, but it truly isn&#039;t a problem.  As my friend Stven Carlberg said when someone mentioned that a game could theoretically go on forever, &quot;You know, I&#039;ve never seen that happen!
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		<content:encoded><![CDATA[<p>Mikko, I think it&#8217;s theoretically possible, but not really a concern.  Usually, previously constructed buildings can only be destroyed if a larger building is built, so there&#8217;s a limit to how long you can keep knocking players back.  If you spend Influence cards, you can wipe out a building with a same-sized building, so that&#8217;s where the theoretical endless game can come from.  But this is expensive and just doesn&#8217;t happen; someone will place their tenth cube sometime, if only by building things which can&#8217;t be destroyed (city walls and Church tiles).  This may not change your opinion of the game, but it truly isn&#8217;t a problem.  As my friend Stven Carlberg said when someone mentioned that a game could theoretically go on forever, &#8220;You know, I&#8217;ve never seen that happen!</p>
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		<title>By: Mikko Saari</title>
		<link>http://www.mikkosgameblog.com/2006/02/essence-of-euro-style-games/comment-page-1/#comment-2293</link>
		<dc:creator>Mikko Saari</dc:creator>
		<pubDate>Thu, 16 Feb 2006 15:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://vintagemahjong.com/gb/?p=3962#comment-2293</guid>
		<description>And — to kind of prove my point — that was exactly what bugged my friend in Elasund to such degree that he suggested some limitations to building over other players&#039; buildings.
If something like that is possible in a game, the game is flawed in my opinion.
</description>
		<content:encoded><![CDATA[<p>And — to kind of prove my point — that was exactly what bugged my friend in Elasund to such degree that he suggested some limitations to building over other players&#8217; buildings.<br />
If something like that is possible in a game, the game is flawed in my opinion.</p>
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		<title>By: Steve</title>
		<link>http://www.mikkosgameblog.com/2006/02/essence-of-euro-style-games/comment-page-1/#comment-2292</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Thu, 16 Feb 2006 15:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://vintagemahjong.com/gb/?p=3962#comment-2292</guid>
		<description>In Elasund, you can build over another player&#039;s buildings to reduce their VP. Theoretically, two players could spend all their time knocking down &amp; re-building the same buildings without progressing the game.
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		<content:encoded><![CDATA[<p>In Elasund, you can build over another player&#8217;s buildings to reduce their VP. Theoretically, two players could spend all their time knocking down &#038; re-building the same buildings without progressing the game.</p>
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		<title>By: Mikko Saari</title>
		<link>http://www.mikkosgameblog.com/2006/02/essence-of-euro-style-games/comment-page-1/#comment-2291</link>
		<dc:creator>Mikko Saari</dc:creator>
		<pubDate>Wed, 15 Feb 2006 13:30:54 +0000</pubDate>
		<guid isPermaLink="false">http://vintagemahjong.com/gb/?p=3962#comment-2291</guid>
		<description>Tigris &amp; Euphrates is different: there&#039;s no personal property as such, and every war moves the game further towards the end (as it makes the tiles end faster). It&#039;s a driving force in the game, not something that slows down the game.
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		<content:encoded><![CDATA[<p>Tigris &#038; Euphrates is different: there&#8217;s no personal property as such, and every war moves the game further towards the end (as it makes the tiles end faster). It&#8217;s a driving force in the game, not something that slows down the game.</p>
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		<title>By: pitris</title>
		<link>http://www.mikkosgameblog.com/2006/02/essence-of-euro-style-games/comment-page-1/#comment-2290</link>
		<dc:creator>pitris</dc:creator>
		<pubDate>Wed, 15 Feb 2006 12:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://vintagemahjong.com/gb/?p=3962#comment-2290</guid>
		<description>There are some euros where you can tear down your opponents. Euphrat &amp; Tigris and almost all of Martin Wallace&#039;s designs are some examples...
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		<content:encoded><![CDATA[<p>There are some euros where you can tear down your opponents. Euphrat &#038; Tigris and almost all of Martin Wallace&#8217;s designs are some examples&#8230;</p>
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