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	<title>Comments on: Scotland Yard</title>
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	<link>http://www.mikkosgameblog.com/2006/02/scotland-yard/</link>
	<description>Mikko Saari on board games.</description>
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		<title>By: Horst Tappert</title>
		<link>http://www.mikkosgameblog.com/2006/02/scotland-yard/comment-page-1/#comment-2299</link>
		<dc:creator>Horst Tappert</dc:creator>
		<pubDate>Wed, 28 Feb 2007 14:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://vintagemahjong.com/gb/?p=3964#comment-2299</guid>
		<description>I played scotland yard (the old version that is) a few times now in the last couple of years (after not playing it for about fifteen years) and I must say: it&#039;s just a very good game, even for serious gamers.
About the balance I agree: it works best with four detectives. It&#039;s a balanced game where both mr. x as the detectives have a good chance of winning. (Needless to say it&#039;s much more satisfactory to win if you&#039;re mr.x!)
However, about the number of players I couldn&#039;t disagree more. If you play with a lot of players it indeed becomes too chaotic and people will become too easily distracted, but with only two players it&#039;s just too dull. In my opinion if you&#039;re a bit of a serious gamer three players is definitely the best way to play it. In that way two players can both control two detectives. Although it&#039;s not really important who controls who, because the fun is you do it TOGETHER, meaning you discuss everything openly over the board. That means analyzing all possible moves&amp;positions and discussing possible future moves in a chesslike manner. The tension you feel as mr.x. when they&#039;re intensively discussing your possible escape routes, and especially if they&#039;re weighing the chance that you&#039;re at the place you actually are, is just unbearable. (They&#039;re supposed to warn people with a heart condition if you play it this way!) I experienced it really put an extra flavour to the game and makes it one of the most challenging and exciting games I&#039;ve ever played.
Not something you wanna play on a very regular basis like caylus, hammer of the scots etc. but it&#039;ll always be good for a lot of fun.
And of course they should deliver something like a hat and sunglasses with it, without it you&#039;ll become paranoid as hell.
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		<content:encoded><![CDATA[<p>I played scotland yard (the old version that is) a few times now in the last couple of years (after not playing it for about fifteen years) and I must say: it&#8217;s just a very good game, even for serious gamers.<br />
About the balance I agree: it works best with four detectives. It&#8217;s a balanced game where both mr. x as the detectives have a good chance of winning. (Needless to say it&#8217;s much more satisfactory to win if you&#8217;re mr.x!)<br />
However, about the number of players I couldn&#8217;t disagree more. If you play with a lot of players it indeed becomes too chaotic and people will become too easily distracted, but with only two players it&#8217;s just too dull. In my opinion if you&#8217;re a bit of a serious gamer three players is definitely the best way to play it. In that way two players can both control two detectives. Although it&#8217;s not really important who controls who, because the fun is you do it TOGETHER, meaning you discuss everything openly over the board. That means analyzing all possible moves&#038;positions and discussing possible future moves in a chesslike manner. The tension you feel as mr.x. when they&#8217;re intensively discussing your possible escape routes, and especially if they&#8217;re weighing the chance that you&#8217;re at the place you actually are, is just unbearable. (They&#8217;re supposed to warn people with a heart condition if you play it this way!) I experienced it really put an extra flavour to the game and makes it one of the most challenging and exciting games I&#8217;ve ever played.<br />
Not something you wanna play on a very regular basis like caylus, hammer of the scots etc. but it&#8217;ll always be good for a lot of fun.<br />
And of course they should deliver something like a hat and sunglasses with it, without it you&#8217;ll become paranoid as hell.</p>
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		<title>By: Matthew</title>
		<link>http://www.mikkosgameblog.com/2006/02/scotland-yard/comment-page-1/#comment-2298</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Mon, 27 Feb 2006 03:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://vintagemahjong.com/gb/?p=3964#comment-2298</guid>
		<description>Against newer players, Mister X can always surface more regularly.
Also, against fewer players Mister X can try and limit his options (without telling his opponents). Maybe try to use only taxis for four moves in a row. That kind of thing.
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		<content:encoded><![CDATA[<p>Against newer players, Mister X can always surface more regularly.<br />
Also, against fewer players Mister X can try and limit his options (without telling his opponents). Maybe try to use only taxis for four moves in a row. That kind of thing.</p>
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		<title>By: Mikko Saari</title>
		<link>http://www.mikkosgameblog.com/2006/02/scotland-yard/comment-page-1/#comment-2297</link>
		<dc:creator>Mikko Saari</dc:creator>
		<pubDate>Mon, 20 Feb 2006 09:24:43 +0000</pubDate>
		<guid isPermaLink="false">http://vintagemahjong.com/gb/?p=3964#comment-2297</guid>
		<description>&quot;Scotland Yard is, in my opinion, a two-player game, not 3-6 as the box claims. The boredom you cite does not exist when one player controls all the detectives.&quot;
Yes, that&#039;s what I wrote in the Finnish review as well. This applies for serious gamers, basically — as a family game, it works perfectly well with three to six.
What comes to the amount of detectives, it&#039;s easy to start with five and then reduce once you get good enough. That offers a small handicapping mechanism — those are always good.
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		<content:encoded><![CDATA[<p>&#8220;Scotland Yard is, in my opinion, a two-player game, not 3-6 as the box claims. The boredom you cite does not exist when one player controls all the detectives.&#8221;<br />
Yes, that&#8217;s what I wrote in the Finnish review as well. This applies for serious gamers, basically — as a family game, it works perfectly well with three to six.<br />
What comes to the amount of detectives, it&#8217;s easy to start with five and then reduce once you get good enough. That offers a small handicapping mechanism — those are always good.</p>
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		<title>By: Greg Aleknevicus</title>
		<link>http://www.mikkosgameblog.com/2006/02/scotland-yard/comment-page-1/#comment-2296</link>
		<dc:creator>Greg Aleknevicus</dc:creator>
		<pubDate>Mon, 20 Feb 2006 09:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://vintagemahjong.com/gb/?p=3964#comment-2296</guid>
		<description>Scotland Yard is, in my opinion, a two-player game, not 3-6 as the box claims. The boredom you cite does not exist when one player controls all the detectives.
As for balance, I think working with 4 detectives is pretty good. With 5 you should almost always make the arrest and 3 should be quite challenging for the lawmen.
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		<content:encoded><![CDATA[<p>Scotland Yard is, in my opinion, a two-player game, not 3-6 as the box claims. The boredom you cite does not exist when one player controls all the detectives.<br />
As for balance, I think working with 4 detectives is pretty good. With 5 you should almost always make the arrest and 3 should be quite challenging for the lawmen.</p>
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