Controlled game of Antiquity

by Mikko on March 14, 2006

in Session reports

Nestori was interested to try Antiquity and of course, I’m always interested to play the game, so we arranged a match while he was in Tampere. It was a two-player game, fresh change from the four-player games I’ve played.

It was the most controlled game I’ve seen so far. We didn’t have any problems with famine — it was kept in check with fountains, granary, hospital and St. Cristofori cathedrals. Pollution was something for a while, then we both got second cities with dumps and it just disappeared. We also blasted used land with alchemy faculties — no problems.

So, what happens when two St. Cristofori -worshipping villages meet? Obviously the one with forced labour wins. Here’s a hint: I’ve never used forced labour. I know I will, in future. Even though Nestori didn’t use it as efficiently as he could’ve, he still smoked me.

Well — it wasn’t that obvius victory! He got it almost together after a few forced labour rounds, but needed the market to make the last arrangements. That meant an extra turn, where I almost reached the goal. I had no dyes in the start of the turn, but if I would’ve built a market and a fisherman, I would’ve been one good short of reaching the goal. One good, so I could’ve made the last trade to reach the victory condition. Very close! Of course, Nestori’s wider network of inns meant he would’ve won anyway.

Man, it’s a good game. Taxing, but good. Nestori played well for a newbie, even if I allowed him some takebacks after some blunders. Of course, that all made the playing experience much better for both of us (even though I lost), so why not. Good game, indeed, but I’m still feeling the pull of St. Christofori too tempting. This time I did think of using St. Christofori to build up a stockpile then switching saints to build a bunch of houses for St. Nicolo. That’s something I ought to try one day.

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{ 1 comment }

Doug Adams March 16, 2006 at 1:46 am

I agree with you about it being a good game. I placed it #1 in my IGA votes last year (and so did a few others). The victory conditions are very clever (not having to decide until you build a cathedral). I want to play it again now!

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