Since I got it, I might as well try it, right — so we cracked open my brand-new copy of Touché. The game is simple enough: play card to place a token on a matching square on board. The goal is to create three formations of your pieces. First player to do that wins.
We didn’t like it. The reasons are obvious: a total lack of decision-making. For each card you have two places to play the token, and that’s it. With a hand of five cards, you can do ten different things on your turn. Choosing which one to do is not a big decision, particularly since few of the options are pretty much guaranteed to be pointless. See if you can make a formation or get near to getting a formation, if not see if you can prevent your opponent from getting a formation, if not do whatever you want.
Those who don’t need any real decisions in their games should enjoy Touché.