Notes on 7 Wonders

7 Wonders coverWe played seven games of 7 Wonders this weekend, all with four or three players.

  • Less is better, what comes to players. There’s more control, more cards come back to you and you can more easily focus on your opponents as well.
  • The game plays fast with experience.
  • It does feel a bit samey. Seven random games of Dominion is more interesting than seven games of 7 Wonders, and after these games I don’t really want to play more for a while, but after a similar session of Dominion, I’d still want more.
  • There are several approaches to winning. To do well, you must do three scoring categories well (two really good categories is enough), but which three is up to you.
  • It’s not a resource engine game. You can do surprisingly well with very little in the form of resource production or even money.
  • Mausoleum of Halicarnassus is one of the more interesting wonders. The three “build a discarded card for free” wonder stages allow for lots of interesting options if left for later in the game (discard an expensive great card, build it free the next turn).
  • The smaller box I made for the game should be a standard feature.

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2 thoughts on “Notes on 7 Wonders”

  1. 7 Wonders is one of the games on my short list, just based on all the positive reviews I’ve read of it. It seems like a lot of places are backordered at the moment, though — do you know if there’s any word yet on a reprinting?

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