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    <title>Gameblog</title>
    <link rel="alternate" type="text/html" href="http://www.mikkosgameblog.com/" />
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    <id>tag:www.mikkosgameblog.com,2007-08-17://33</id>
    <updated>2010-03-10T18:59:05Z</updated>
    <subtitle>Mikko Saari on board games.</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 4.32-en</generator>

<entry>
    <title>First go on the Tinners&apos; Trail</title>
    <link rel="alternate" type="text/html" href="http://www.mikkosgameblog.com/archives/2010/03/first_go_on_the_tinners_trail.html" />
    <id>tag:www.mikkosgameblog.com,2010://33.10733</id>

    <published>2010-03-10T18:10:09Z</published>
    <updated>2010-03-10T18:59:05Z</updated>

    <summary> Today&apos;s game of choice was Martin Wallace&apos;s Tinners&apos; Trail, a game of tin and copper mining in Cornwall. It&apos;s a delightful little economy game. I didn&apos;t have expectations for it, I&apos;d had just heard good things about the game....</summary>
    <author>
        <name>Mikko</name>
        <uri>http://www.mikkosaari.fi/</uri>
    </author>
    
    <category term="diedolmengötter" label="Die Dolmengötter" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="tinnerstrail" label="Tinners&apos; Trail" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.mikkosgameblog.com/">
        <![CDATA[<p><img alt="Tinners Trail box" src="http://www.mikkosgameblog.com/images/tinnerstrail.jpg" class="mt-image-right" style="margin: 0pt 0pt 20px 20px; float: right;" height="143" width="200"></p>

<p>Today's game of choice was Martin Wallace's <em><a href="http://www.boardgamegeek.com/boardgame/35570/tinners-trail">Tinners' Trail</a></em>, a game of tin and copper mining in Cornwall. It's a delightful little economy game. I didn't have expectations for it, I'd had just heard good things about the game.</p>

<p>It's a fairly simple deal. There are areas that are auctioned to players. Once you have a mine in the area, you can mine the tin and copper there. Mining costs money, depending on how much water there is in the mine. Tin and copper are worth money, the value fluctuates pretty wildly from turn to turn, but is known before you go mining. When you mine, more water is added to the mine.</p>

<p>There are ways of removing the water: ports, steam pumps, railroads and adits (sort of water pipes) help remove the water and give other benefits. Miners can be hired to increase production.</p>

<p>Some areas begin the game with known amount of ore, other can be either prospected and then bought, or bought blind and then prospected. That's a big of a gamble, as in our game Tuomo bought an area which turned out to have nothing but water.</p>

<p>The game lasts only four rounds, which is a pretty good length, actually - in our game, I had something like three tin cubes left in my mines on the last round.</p>

<p>The victory point system is fairly clever. It's not about money! Once in a turn there's a chance to buy victory points ("external investments"). They cost quite a bit, ranging from £5 to £50. Each packet buys certain amount of victory points. On the first turn, you get 1.2 points per £, then 1, then 0.8, then 0.6. Early purchases are rewarded, but of course you need the money to buy land and mine it.</p>

<p>I found the game good fun. The die-rolling brings quite a bit of randomness in the affairs, but in a good way. The way the water works is rather clever. All in all, this is a game I'd really like to play again. Our game took just 65 minutes, with maybe a third of it spent on the first round. If the game stays that short - or gets even shorter - this is a real gem.</p>

<p><img alt="Die Dolmengötter box" src="http://www.mikkosgameblog.com/images/dolmengotter.jpg" class="mt-image-right" style="margin: 0pt 0pt 20px 20px; float: right;" height="150" width="159"></p>

<p>After Tinners' Trail, we managed to play one round of Die Dolmengötter. It's one of my absolute favourite games, particularly in the 20-minute niche. It didn't fail this time either, even though we had two newbies to school. I played my dolmens correct, getting maximum multipliers for both 4 and 3, scoring wee bit over 70 points. Exploiting newbies is the way to go. Meanwhile my archnemesis Hannu was stranded on the outside looking in and barely managed to reach second place. What a sorry lad.</p>]]>
        
    </content>
</entry>

<entry>
    <title>First impression: Lokomotive Werks</title>
    <link rel="alternate" type="text/html" href="http://www.mikkosgameblog.com/archives/2010/03/first_impression_lokomotive_we.html" />
    <id>tag:www.mikkosgameblog.com,2010://33.10730</id>

    <published>2010-03-03T18:29:37Z</published>
    <updated>2010-03-03T18:52:13Z</updated>

    <summary> I got my copy of Lokomotive Werks a while ago and got it on the table today. It&apos;s a 2002 Winsome title from Dieter Danziger. It&apos;s been reprinted twice and I managed to get a copy of the most...</summary>
    <author>
        <name>Mikko</name>
        <uri>http://www.mikkosaari.fi/</uri>
    </author>
    
    <category term="financialgames" label="financial games" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="lokomotivewerks" label="Lokomotive Werks" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="winsomegames" label="Winsome Games" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.mikkosgameblog.com/">
        <![CDATA[<p><img alt="Lokomotive Werks" src="http://www.mikkosgameblog.com/images/lokomotivewerks.jpg" class="mt-image-right" style="margin: 0pt 0pt 20px 20px; float: right;" height="132" width="200"></p>

<p>I got my copy of <em><a href="http://www.boardgamegeek.com/boardgame/3828/lokomotive-werks">Lokomotive Werks</a></em> a while ago and got it on the table today. It's a 2002 Winsome title from Dieter Danziger. It's been reprinted twice and I managed to get a copy of the most recent reprint.</p>

<p>The game's about building locomotives, but it could be about any technology, really. What matters is economics, the building of an economic engine. Players design locomotive models and produce them. Produced locomotives are then sold to satisfy market demand. The goal is to get at least $300 - you start with just $10 and a simple locomotive model, so there's some work to do!</p>

<p>It's a very simple and skeletal game. There's little flavour, all locomotive models for example are identical: their production cost is twice their income and their design cost is twice the production cost. Only prices and types vary.</p>

<p>The market is the heart of the game. The locomotives are divided in four types. In each type, the latest model in game gets more demand - a die is added to a pool. The older model (there's usually two models available) loses one die each turn, so the demand diminishes. If there are three generations available, the oldest one becomes obsolete.</p>

<p>The demand is dice. Dice are rolled to get random demand and when players sell the trains, they can sell each model to a single die. If a demand die matches production, good - move the die from orders to satisfied customers. Otherwise the highest die is either moved to the customer pool or adjusted by the amount of locomotives sold. Every player gets to sell each model to just one die at the time, guaranteeing that later players get to sell something.</p>

<div class="zemanta-img mt-image-right" style="margin: 1em; display: block; float: right; width: 310px;"><a href="http://commons.wikipedia.org/wiki/Image:Three-loco-styles.jpg"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Three-loco-styles.jpg/300px-Three-loco-styles.jpg" alt="Three styles of diesel locomotives in Victoria..." height="195" width="300"></a><p class="zemanta-img-attribution" style="font-size: 0.8em;">Image via <a href="http://commons.wikipedia.org/wiki/Image:Three-loco-styles.jpg">Wikipedia</a></p></div>

<p>The marked mechanism is really clever. In addition there's turn order, where richest player goes last and poorest first. This way the poorer players can produce what the richer player produces and they can sell their stuff to the market first, annoying the richer player. The richest player gets to adjust their production last, focusing on areas where other players aren't leeching. They can also buy new technology last, making sure they can get a monopoly in at least one type.</p>

<p>It's a simple game, but takes a while before players get their engines running and make enough money to win the game (there's some attrition in the shape of 10% income tax). Our game took about 90 minutes. On the last round, everybody was making about $170-180. I was second, I just couldn't pass the leader.</p>

<p>Lokomotive Werks is an interesting game. The market mechanism is good, there's some chaos and unpredictability. A bad roll can screw you, but so can a sudden slump in the economy or some similar real-life event. Figuring out which locomotives to produce was interesting and entertaining. The game is really calculation-heavy, especially when you get to details like optimizing spending to get a good place in turn order...</p>

<p>So, another good Winsome game, I'm definitely playing this again. </p>

<div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"><a class="zemanta-pixie-a" href="http://reblog.zemanta.com/zemified/e76e845e-df7a-4bb6-a060-f67cdd75e0a6/" title="Reblog this post [with Zemanta]"><img style="border: medium none ; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/reblog_c.png?x-id=e76e845e-df7a-4bb6-a060-f67cdd75e0a6" alt="Reblog this post [with Zemanta]"></a><span class="zem-script pretty-attribution"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div>]]>
        
    </content>
</entry>

<entry>
    <title>JunaCon: 1830, Preußische Ostbahn</title>
    <link rel="alternate" type="text/html" href="http://www.mikkosgameblog.com/archives/2010/02/junacon_1830_preussische_ostba.html" />
    <id>tag:www.mikkosgameblog.com,2010://33.10726</id>

    <published>2010-02-28T10:49:49Z</published>
    <updated>2010-02-28T11:14:44Z</updated>

    <summary> Yesterday I made a trip to Turku - two hours driving each direction - just to play two games. Crazy? Well, one of the games was a five-hour game of 1830. Still crazy? Well, I like being crazy that...</summary>
    <author>
        <name>Mikko</name>
        <uri>http://www.mikkosaari.fi/</uri>
    </author>
    
    <category term="1830" label="1830" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="18xx" label="18xx" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="preussischeostbahn" label="Preussische Ostbahn" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.mikkosgameblog.com/">
        <![CDATA[<p><img alt="1830 box" src="http://www.mikkosgameblog.com/images/1830.jpg" width="108" height="150" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></p>

<p>Yesterday I made a trip to Turku - two hours driving each direction - just to play two games. Crazy? Well, one of the games was a five-hour game of <em><a href="http://www.boardgamegeek.com/boardgame/421/1830-the-game-of-railroads-and-robber-barons">1830</a></em>. Still crazy? Well, I like being crazy that way.</p>

<p>It was my first go at this most significant game in the 18xx family. We had five players, all 1830 newbies, some with other 18xx experience. We managed to finish under five hours, but include setup and rules and the game time goes slightly over five hours.</p>

<p>Experience counts, as players finished roughly in the order of experience. I won, having most cash and the best stock portfolio. It was a fairly friendly game, with no major company dumping or stock thrashing.</p>

<p>Based on this game, 1830 isn't one of my favourite 18xx games. There are few things I don't like... the dot towns are annoying (they won't upgrade from yellow), yellow cities are purely straight track tiles, OO tiles are annoying and let's not even get started on diesel trains. <em>1825</em> is better on these respects (dots upgrade to major cities, there are many kinds of yellow city tiles and the upgrades are more interesting, there are less OO cities and no diesels) and I much prefer the 1825 stock market with the multiple step jumps for good dividend performance.</p>

<p>Still, I'd like to explore this game a bit further, being a classic and all. Perhaps it'll get better once I get used to its quirks and as the players gain experience.</p>

<p><img alt="1830 around New York" src="http://www.mikkosgameblog.com/images/1830-newyork.jpg" width="500" height="375" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><img alt="Preußische Ostbahn" src="http://www.mikkosgameblog.com/images/preussischeostbahn.jpg" width="200" height="134" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></p>

<p>After 1830, I didn't have time for anything major. I had brought a bunch of Winsome games and we ended up playing a three-player game of <em><a href="http://www.boardgamegeek.com/boardgame/35285/preussische-ostbahn">Preußische Ostbahn</a></em> - I might've preferred playing something I haven't yet tried, but I can't complain, Ostbahn is such a great game.</p>

<p>So it was this time, too. One of the players complained about not getting turns - and ended up winning the game, of course. Another player was badly left behind early on and I was sure he would lose. Well, he did, but only $10 behind the leader, while he was more than $100 behind the top two at some point in the game. Had he played his last move better, he could've won the game. It was that close.</p>

<p>So, a top-notch game, once again. Preußische Ostbahn is certainly chaotic game, where small things make a big difference and the result is probably quite a bit influenced by pure luck, but who cares? It's really exciting and fun, that's what matters.</p>

<p>I really love this game. I went and upped my rating to 10, it's that good.</p>

<p><img alt="Preußische Ostbahn at JunaCon" src="http://www.mikkosgameblog.com/images/junacon-ostbahn.jpg" width="500" height="375" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>The reason why I went to Turku was JunaCon ("TrainCon" in Finnish), a board game event dedicated to train games and train games alone. The event was held at the Turku railway station, a suitable location for a train game event if any! Yesterday was a good success, they had something like 40 players. In addition of my games, people played 1853, 1856 (same guys played these two in a row), 18AL, Steam, Age of Steam, Freight Train, On the Underground and other lighter games.</p>

<p>Today they're playing the Finnish Ticket to Ride championship tournament. It was a really nice event, well done and I hope they do it again next year.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Update on recent games</title>
    <link rel="alternate" type="text/html" href="http://www.mikkosgameblog.com/archives/2010/02/update_on_recent_games.html" />
    <id>tag:www.mikkosgameblog.com,2010://33.10718</id>

    <published>2010-02-12T09:58:46Z</published>
    <updated>2010-02-12T10:21:08Z</updated>

    <summary>I&apos;ve been seriously busy writing my book and this blog is one of the things that has suffered. So, here&apos;s a bit of an overview on recent gaming so you don&apos;t feel all lonely and deserted here. I&apos;ve played lots...</summary>
    <author>
        <name>Mikko</name>
        <uri>http://www.mikkosaari.fi/</uri>
    </author>
    
    <category term="clickclack" label="Click Clack" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="dasmagischelabyrinth" label="Das magische Labyrinth" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="factorymanager" label="Factory Manager" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="lokomotivewerks" label="Lokomotive Werks" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="nooa" label="Nooa" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="openrailsorigins" label="Open Rails Origins" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="preussischeostbahn" label="Preussische Ostbahn" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="winsomegames" label="Winsome Games" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.mikkosgameblog.com/">
        <![CDATA[<p>I've been seriously busy writing my book and this blog is one of the things that has suffered. So, here's a bit of an overview on recent gaming so you don't feel all lonely and deserted here.</p>

<p>I've played lots of kid's games with Nooa. <em><a href="http://www.boardgamegeek.com/boardgame/41916/das-magische-labyrinth">Das magische Labyrinth</a></em> and <em><a href="http://www.boardgamegeek.com/boardgame/36560/click-clack">Click Clack</a></em>, mostly.</p>

<p>I printed out <em><a href="http://www.boardgamegeek.com/boardgame/63715/open-rails-origins">Open Rails Origins - 18AL</a></em>, which is a train game that mixes 18xx, Age of Steam and Winsome cube games together. The game is played on 18AL map. It's a small game, for two or three players (or solitaire). Jack Neal, the designer, says it takes 60-90 minutes, but our two-player game took two hours. Shame, as 60-minute play time would've made it a real killer. Now I think it's fine. I had some issues with the advanced rules and next time I try it I'll use the easier train rules to see how that goes.</p>

<p>Despite my quibbles, I think Open Rails Origins is a good print'n'play title for all train game enthusiasts. A word of warning, though, apparently the rules are borderline incomprehensible without steady train game background. I found them mostly understandable. <a href="http://picasaweb.google.com/sampo.sikio/OpenRailsOrigins18AL?authkey=Gv1sRgCIz8nfX5sPSJTQ">Sampo Sikiö's alternate art</a> is a must-have. </p>

<p><img alt="Open Rails Origins end of game" src="http://www.mikkosgameblog.com/images/openrailsorigins.jpg" width="375" height="500" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>(For a larger version of the picture, <a href="http://www.boardgamegeek.com/image/658000/open-rails-origins">see BoardGameGeek</a>).</p>

<p>We also played some <em><a href="http://www.boardgamegeek.com/boardgame/35285/preussische-ostbahn">Preußische Ostbahn</a></em> with the new expansion. The expansion is more of a "why not" than "must have", but the best thing was playing the game - I love it, it's an absolute blast every time I play it. I highly recommend the game, too bad it's once again sold out. However, a licensed edition is coming out. If they don't mangle the game (and I doubt it), it should be sweet.</p>

<p>On the Winsome front, I bought the recent reprint of <em><a href="http://www.boardgamegeek.com/boardgame/3828/lokomotive-werks">Lokomotive Werks</a></em>. The game sounds intriguing, but what comes to the length of the game, I hope we're closer to the 45 minutes of Dale Yu's group than the three hours some folks report.</p>

<p>Wednesday we played some <em><a href="http://www.boardgamegeek.com/boardgame/44163/power-grid-factory-manager">Power Grid - Factory Manager</a></em>. The game got a very warm welcome, it was generally quite well liked. I thought it was fine. Nothing too exciting, kind of like a more complicated version of <em>Industrial Waste</em>. Clever is the keyword. There was some downtime - we had five newbies around the table - but nothing intolerable. I'm not buying, especially as everybody else seems to want the game, but I'll certainly play again given a chance and nothing more interesting. Early 7 rating, but 8 is likely.</p>

<p>Oh, I also reached 600 rated games on Geek. 600th game was <em><a href="http://www.boardgamegeek.com/boardgame/1219/the-amazeing-labyrinth">The  aMAZEing Labyrinth</a></em> against Nooa. So the time passes (not that he's ready to play that one for real).</p>]]>
        
    </content>
</entry>

<entry>
    <title>Steamy steeds</title>
    <link rel="alternate" type="text/html" href="http://www.mikkosgameblog.com/archives/2010/01/steamy_steeds.html" />
    <id>tag:www.mikkosgameblog.com,2010://33.10700</id>

    <published>2010-01-24T18:12:33Z</published>
    <updated>2010-01-24T18:17:28Z</updated>

    <summary>Played Dampfross today. It&apos;s dated, slightly too long, but good fun nevertheless. I would like to play the game again, but I think it might be a bit difficult. Here&apos;s Robert thinking about his final moves in the building phase....</summary>
    <author>
        <name>Mikko</name>
        <uri>http://www.mikkosaari.fi/</uri>
    </author>
    
    <category term="dampfross" label="Dampfross" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.mikkosgameblog.com/">
        <![CDATA[<p>Played <a href="http://www.boardgamegeek.com/boardgame/539/dampfross"><em>Dampfross</em></a> today. It's dated, slightly too long, but good fun nevertheless. I would like to play the game again, but I think it might be a bit difficult.</p>

<p>Here's Robert thinking about his final moves in the building phase. All cities are connected, so it's time to race! I'm the red network, spreading out from Münich all the way to Kiel. A bit weak on the Western side of the map, though, with only one connection to the Ruhr valley. Still, good enough network for second place. Blue won, with a network from Münich to Hamburg, but in the more densely populated West Germany.</p>

<p><img alt="Dampfross - Robert contemplating" src="http://www.mikkosgameblog.com/images/dampfross_robert.jpg" width="375" height="500" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><a href="http://www.boardgamegeek.com/image/652685/dampfross">Larger image at Geek</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Railroad Dice 2, first impressions</title>
    <link rel="alternate" type="text/html" href="http://www.mikkosgameblog.com/archives/2010/01/railroad_dice_2_first_impressi.html" />
    <id>tag:www.mikkosgameblog.com,2010://33.10696</id>

    <published>2010-01-20T11:16:09Z</published>
    <updated>2010-01-20T15:30:25Z</updated>

    <summary> I&apos;m very busy writing a book with a really tight schedule - the manuscript needs to be done by the end of February - so my blogging tends to lag a bit. Thus I&apos;m reporting what happened last week...</summary>
    <author>
        <name>Mikko</name>
        <uri>http://www.mikkosaari.fi/</uri>
    </author>
    
        <category term="Session reports" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="railroaddice2" label="Railroad Dice 2" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.mikkosgameblog.com/">
        <![CDATA[<p><img alt="Railroad Dice 2 box" src="http://www.mikkosgameblog.com/images/railroaddice2.jpg" width="150" height="150" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></p>

<p>I'm very busy writing a book with a really tight schedule - the manuscript needs to be done by the end of February - so my blogging tends to lag a bit. Thus I'm reporting what happened last week in the board game meeting... We played <em><a href="http://www.boardgamegeek.com/boardgame/20074/railroad-dice-2">Railroad Dice 2</a></em>. I bought the whole set (the first game, Germany expansion to that and the second game) from a  friend and finally got some part of it on the table.</p>

<p>This game has a notoriously bad rulebook and the <a href="http://www.boardgamegeek.com/filepage/22956/rules-rewrite">clearer rules summary</a> available online isn't all that clear - but it's still mandatory to understand the game.</p>

<p>Well, we were able to play the game with relatively few problems. It was fun - well, I did win. There are problems, but I found the connection-building and passenger-moving entertaining. The game has a bit of luck involved, with all the dice and whatnot, but plenty of tough decisions to make.</p>

<p>The components are one of the problems. The dice are fairly small and the board is so small it looks funny. Playing isn't as easy and pleasant as it could be. However, everything works.</p>

<p>It's a nice game, with some issues, but one I'm rather happy to own. The start player rule is good enough for that, actually, as the player who owns most railroad games gets to play first... I've got 25, how about you?</p>]]>
        
    </content>
</entry>

<entry>
    <title>First impression of Cannes</title>
    <link rel="alternate" type="text/html" href="http://www.mikkosgameblog.com/archives/2010/01/first_impression_of_cannes.html" />
    <id>tag:www.mikkosgameblog.com,2010://33.10688</id>

    <published>2010-01-10T11:22:37Z</published>
    <updated>2010-01-10T12:12:08Z</updated>

    <summary>I&apos;m mostly price insensitive when it comes to board games. I&apos;ve learnt a long time ago that low price doesn&apos;t make a weak game any better. If a game is interesting enough, I&apos;m ready to pay a lot for it....</summary>
    <author>
        <name>Mikko</name>
        <uri>http://www.mikkosaari.fi/</uri>
    </author>
    
        <category term="Session reports" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="cannes" label="Cannes" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="shopping" label="shopping" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="splotter" label="Splotter" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.mikkosgameblog.com/">
        <![CDATA[<p>I'm mostly price insensitive when it comes to board games. I've learnt a long time ago that low price doesn't make a weak game any better. If a game is interesting enough, I'm ready to pay a lot for it.</p>

<p><img alt="Cannes box" src="http://www.mikkosgameblog.com/images/cannes.jpg" width="107" height="150" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></p>

<p>However, I can appreciate a good deal when I get one. Three euros for a Splotter game? You got it! I don't care if it's one of their less-celebrated titles... So, I got <em><a href="http://www.boardgamegeek.com/boardgame/4318/cannes-stars-scripts-and-screens">Cannes</a></em>, the game with notoriusly bad cover art.</p>

<p>It's a clever game inside that box, though. Players are film producers in Cannes, trying to make movies and profit as much as possible. There are three kinds of movies: action films, romantic comedies and science fiction movies. Action films require stars and special effects, romantic comedies require stars and scripts and science fiction takes scripts and special effects. Stars can be made of ordinary people, special effects are made with computers and scripts are made of computers and beer. Computers are made of micro chips. There are tiles that provide chips, beer and people and tiles that do the transformations.</p>

<p>Players connect tiles and can use every tile they connect to. Parties are important, as all party tiles that connect to each other form a single tile where you don't need internal connections. That's good, because you only have five rods to make the connections with and as soon as all are in play, you'll have to move the ones you have.</p>

<p>Because five rods is so little, there's the Old Boys' Network. This requires a visit to the golf course tile, where you can change two people to a cigar, which you can place like a rod. These form the Old Boys' Network, which everybody can use. That speeds up the game a bit.</p>

<p>So, build connections, collect resources, make them into better resources, produce films, release them in Cannes. Films are worth money, but the more films are released in single genre, the less they are worth. Worry not, you can always use beer to bribe a reviewer to increase the value of a genre!</p>

<p>The game ends when all big boy cigars are in play or when all tiles are played. Getting the last turn seems very important, so there's some interesting timing there.</p>

<p>It's a fun little brain burner with a surprisingly fun theme. The art is either cute in its naïve style or hideous, but it shouldn't leave anybody cold... There are some rough edges to the game, the experience is probably quite different depending on how certain tiles turn out. Our game lacked the script-making tile - only one of them in the set - for a long time, making action movies highly desirable.</p>

<p>In the end Olli won 78-70, having produced more movies than I did. I managed to salvage something by forcing the game to end by finishing up the old boy network. Olli could've made a movie or two on his next round to reap 20-25 more points. Our game took an hour or so, which was nice.</p>

<p><img alt="Cannes end game" src="http://www.mikkosgameblog.com/images/cannes-endgame.jpg" width="500" height="375" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>Pictured above is the network after the game. For a larger view, see the <a href="http://www.boardgamegeek.com/image/642362">image at Geek</a> (once and if it's approved).</p>]]>
        
    </content>
</entry>

<entry>
    <title>Gaming Year 2009</title>
    <link rel="alternate" type="text/html" href="http://www.mikkosgameblog.com/archives/2010/01/gaming_year_2009.html" />
    <id>tag:www.mikkosgameblog.com,2010://33.10678</id>

    <published>2010-01-01T18:12:00Z</published>
    <updated>2010-01-02T04:23:25Z</updated>

    <summary>Time for another of these yearly reports, huh. This was a fairly quiet year for games. Last year was really good, but we got the second kid this year (see Gaming impact of children)... So, from last year&apos;s 284 plays...</summary>
    <author>
        <name>Mikko</name>
        <uri>http://www.mikkosaari.fi/</uri>
    </author>
    
        <category term="Statistical lunacy" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="1825" label="1825" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ageofsteam" label="Age of Steam" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="bunnybunnymoosemoose" label="Bunny Bunny Moose Moose" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="dominion" label="Dominion" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="formissimo" label="Formissimo" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="greentown" label="Greentown" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="kidsofcarcassonne" label="Kids of Carcassonne" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="lautapeliopas" label="Lautapeliopas" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="preussischeostbahn" label="Preussische Ostbahn" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="steam" label="Steam" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="steambarons" label="Steam Barons" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="yearreview" label="year review" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.mikkosgameblog.com/">
        <![CDATA[<p>Time for another of these yearly reports, huh. This was a fairly quiet year for games. Last year was really good, but we got the second kid this year (see <em><a href="http://matthew.gray.org/2007/09/gaming-impact-of-children_22.html">Gaming impact of children</a></em>)... So, from last year's 284 plays to this year's 130 plays and some very quiet time (just one 90-minute session in February and only a single 18xx game in September).</p>

<p>That's quite a drop, as I've had 300-400-play years from 2001 to 2006. 2007 was the first drop, then I recovered nicely in 2008 to almost 300 plays and now hit the worst year ever. There are many factors to this. I can make it to fewer sessions, I'll have to head home earlier, I don't have time to play in BrettSpielWelt and so on.</p>

<p>Then again, I'm seeing signs of better future. I already played almost 20 games with Nooa this year and he's real keen on playing games. Right now his skills aren't quite there yet, but he'll learn and he's already much better.</p>

<p>I've been busy, though. This year's big thing was of course <a href="http://www.lautapeliopas.fi/">Lautapeliopas</a> which I started building year ago and got ready in June. Since June we've already published over 150 articles - even though that number includes a bunch of small news items, it's still a major leap from Lautapelaaja.net's recent rate of a review each month or so.</p>

<p><strong>Good new games (2008-2009)</strong></p>

<p><img alt="Dominion box" src="http://www.mikkosgameblog.com/images/dominion.jpg" width="150" height="150" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></p>

<p><em><a href="http://www.boardgamegeek.com/boardgame/36218">Dominion</a></em> is still heading this list, thanks to <em>Intrigue</em> and <em>Seaside</em>, two great expansions. Both are good, but I think Seaside is a bit better. Dominion is by far my most played game this year, accounting for 1 of 6 games I played.</p>

<p>It's still a great game I enjoy a lot and there's no sign of getting bored in it. The expansions have helped a lot and I think I'll keep on buying new expansions as they come. With the basic set alone, I wouldn't have played the game as much. Still, I'd say it's a fairly cheap habit to maintain.</p>

<p><em><a href="http://www.boardgamegeek.com/boardgame/41010">Kids of Carcassonne</a></em>. Another big hit. Nooa likes this, which is the key here. I like it too. The game is still a bit too difficult for Nooa to really understand, but he likes to play it and I help him a bit and it works - we have fun.</p>

<p>The game is really well done, with at least some illusion of skillful play amongs the luck of the draw and the components are really top notch. Excellent game. See my <a href="/archives/2009/12/mouse_carousel_and_kids_of_car.html">blog entry about it</a>.</p>

<p><em><a href="http://www.boardgamegeek.com/boardgame/27833/steam">Steam</a></em> turned out to be a good game and seems like worth owning, despite Age of Steam. I only managed to get two plays in, <a href="/archives/2009/06/first_impression_of_fits_some.html">once with the basic game</a> and <a href="/archives/2009/06/first_impressions_of_steam.html">once with the advanced rules</a>. Both are fine and I think I actually prefer the basic rules a bit, because the advanced rules are closer to Age of Steam and there I prefer the original.</p>

<p>In any case, Steam is a worthy train game in my opinion. I've got <em><a href="http://www.boardgamegeek.com/boardgame/56890/steam-barons">Steam Barons</a></em> in the closet waiting to be played, it'll be interesting to see how that turns out. The concept is interesting, but some bits of the execution raise some questions.</p>

<p><em><a href="http://www.boardgamegeek.com/boardgame/39927">Last Train to Wensleydale</a></em> is another interesting Wallace train game. I've only played once, with partially wrong rules, but the game seems promising and what's most important, pleasantly different from most train games.</p>

<p><strong>Good older games I haven't played before</strong></p>

<p><img alt="Greentown box" src="http://www.mikkosgameblog.com/images/greentown.jpg" width="106" height="150" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></p>

<p><em><a href="http://www.boardgamegeek.com/boardgame/24122/greentown">Greentown</a></em> is an obscure little game, yet quite a find. Unfortunately I only got it on the table once, but I certainly would like to play it more. It takes a small bit of 18xx games and makes it a whole game. It's one of the least favourite parts, actually, route calculation, but what Greentown makes out of it is quite the pleasant brainburner.</p>

<p><strong>Games I've kept on enjoying</strong></p>

<p><img alt="Box front: Age of Steam" src="/images/aos.jpg" width="140" height="54" class="mt-image-right" style="float: left; margin: 0 20px 0 20px;" /></p>

<p><em><a href="http://www.boardgamegeek.com/boardgame/4098">Age of Steam</a></em> is always on this list. This year was pretty bad, just four games, but all were excellent fun nevertheless. Of the expansions, I really enjoyed <a href="/archives/2009/12/zombie_apocalypse_-_with_train.html">Zombie Apocalypse</a> and Finland.</p>

<p><em><a href="http://www.boardgamegeek.com/game/35285">Preußische Ostbahn</a></em> continued to charm me. So does <em><a href="http://www.boardgamegeek.com/boardgame/36424">Gulf, Mobile & Ohio</a></em>. Too bad I only played them total of three times. I should really concentrate on playing these really good games more, yet at the same time it's really hard to say no to new games...</p>

<p><img alt="1825 Unit 3 box" src="http://www.mikkosgameblog.com/images/1825_unit_3.jpg" width="200" height="145" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></p>

<p><em>1825</em>, particularly <em><a href="http://www.boardgamegeek.com/boardgame/15999/1825-unit-3">Unit 3</a></em> definitely belongs to this list. I managed to play two games with Olli and a bigger Unit 1 game in Helcon (see <a href="/archives/2009/11/helcon_notes_2009_edition.html">Helcon notes</a>). It's really pleasing to just start playing the game, no rules explanations, no fuss, just quick setup and off you go.</p>

<p><strong>The not-so-good, the disappointing, the plain bad</strong></p>

<p><em><a href="http://www.boardgamegeek.com/boardgame/59149/bunny-bunny-moose-moose">Bunny Bunny Moose Moose</a></em> should be the best party game ever. I thought it was unpleasant, boring and annoying.</p>

<p><em><a href="http://www.boardgamegeek.com/boardgame/34351/formissimo">Formissimo</a></em> didn't impress me much, even though I like the genre (quick reflex pattern matching).</p>

<p><strong>Quick look on the good games of the previous report</strong></p>

<p>Everything's still good, I just haven't had time to play them... Well, I'm thinking about selling Steam over Holland, but that's just because I have too many 18xx games already...</p>

<p><strong>Fives and dimes</strong></p>

<p>Games played ten times or more in 2009:</p>

<ul><li>Dominion (23)</li></ul>

<p>Games played five to nine times in 2009:</p>

<ul><li>Kids of Carcassonne (7)</li><li>Blue Moon (6)</li></ul>

<p>Total 130 games, 67 different titles.</p>

<p><strong>Month metric</strong></p>

<p>Dominion is pretty much the only game to register anything here...</p>

<p><strong>Year metric</strong></p>

<ul><li>Battle Line (8/9)</li>
<li>Age of Steam (7/7)</li>
<li>Attika (7/7)</li>
<li>San Juan (6/6)</li>
<li>Ingenious (6/6)</li>
<li>Gang of Four (6/7) *</li>
<li>Ta Yü (6/7)</li>
<li>Modern Art (6/8) *</li>
<li>Lord of the Rings: The Confrontation (6/8) *</li>
<li>Mahjong (6/8) *</li>
<li>Lost Cities (6/9) *</li>
<li>Trivial Pursuit (6/9) *</li>
</ul>

<p>First number is the years I've played the game, second is the number of years since the first time I played. So, I first played Age of Steam seven years ago and have played it every year since that. With Battle Line I've missed a year. I didn't play games marked with an asterisk this year.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Playing cards and Dominion</title>
    <link rel="alternate" type="text/html" href="http://www.mikkosgameblog.com/archives/2009/12/playing_cards_and_dominion.html" />
    <id>tag:www.mikkosgameblog.com,2009://33.10681</id>

    <published>2009-12-31T19:23:55Z</published>
    <updated>2009-12-31T19:28:11Z</updated>

    <summary>Image via Wikipedia Here&apos;s something geeky: an inventory of my playing cards. Tarock (54 cards) Wiener Veduten Tarock (Piatnik gift set w/ booklet) Nr. 1934 (Piatnik) Nr. 1936 (Piatnik) Das Constitutions Tarock (Piatnik) Cego (ASS) Grazer Tarock (Piatnik) Allerfeinste Kaffeehaus...</summary>
    <author>
        <name>Mikko</name>
        <uri>http://www.mikkosaari.fi/</uri>
    </author>
    
    <category term="dominion" label="Dominion" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="playingcards" label="playing cards" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.mikkosgameblog.com/">
        <![CDATA[<div class="zemanta-img mt-image-right" style="margin: 1em; display: block; float: right; width: 310px;"><a href="http://commons.wikipedia.org/wiki/Image:Bild-VierUnter.jpg"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/a/ab/Bild-VierUnter.jpg/300px-Bild-VierUnter.jpg" alt="A picture of four Unters of German cards" height="177" width="300"></a><p class="zemanta-img-attribution" style="font-size: 0.8em;">Image via <a href="http://commons.wikipedia.org/wiki/Image:Bild-VierUnter.jpg">Wikipedia</a></p></div>

<p>Here's something geeky: an inventory of my playing cards.</p>

<p><strong>Tarock (54 cards)</strong></p>

<p>Wiener Veduten Tarock (Piatnik gift set w/ booklet)<br />
Nr. 1934 (Piatnik)<br />
Nr. 1936 (Piatnik)<br />
Das Constitutions Tarock (Piatnik)<br />
Cego (ASS)<br />
Grazer Tarock (Piatnik)<br />
Allerfeinste Kaffeehaus Tarock, nr. 1909 (Piatnik)<br />
Luxus Tarock, nr. 1903 (Piatnik)</p>

<p><strong>Tarot (78 cards)</strong></p>

<p>Versailles (Carta Mundi)<br />
Tarot de Marseille, Jean Noblet (Le Tarot)<br />
Lo Tarot (Japon Brand)<br />
Jeu de Tarot (France Cartes)<br />
78 Cartes Super Luxe (Piatnik)</p>

<p><strong>Hungarian Tarock (42 cards)</strong></p>

<p>Ungarisches Ansichten Tarock (Piatnik)</p>

<p><strong>Italian Tarocco (62-78 cards)</strong></p>

<p>Tarocco Siciliano (Modiano)<br />
Tarocco Bolognese (Modiano)<br />
Tarocco Piemontese (Modiano)</p>

<p><strong>Doppelkopf (2 x 24 cards)</strong></p>

<p>Doppelkopf Deutsches Bild (ASS)<br />
Doppelkopf Franz. Bild (Piatnik)</p>

<p><strong>Standard 52-card packs (52-55 cards)</strong></p>

<p>Caravelle, red x 3 (Carta Mundi)<br />
Caravelle, blue (Carta Mundi)<br />
100% plastic, red x 4 (Copag)<br />
100% plastic, blue (Copag)<br />
Anglo, blue (Offason)<br />
Anglo, red (Offason)<br />
Invisible Cards (Kikkerland)<br />
Öbergs spelkort (Esselte)<br />
Playing cards, red x 2 (Cart Classics)<br />
Great Russia Standard, red (Piatnik)<br />
Great Russia Standard, blue (Piatnik)</p>

<p><strong>Binokel Gaigel (2 x 24 cards)</strong></p>

<p>Binokel Gaigel, Württemb. Bild (Nürnberger)<br />
Binokel Gaigel, Württemb. Bild (Piatnik)</p>

<p><strong>Skat, Wilhelm Tell, others (32-33 cards)</strong></p>

<p>Skat aus Berlin (?)<br />
Skat Turnier Bild x 5 (ASS)<br />
Skat (Couer?)<br />
Mariàs dvojhlavy (Piatnik)<br />
Wilhelm Tell Wilmos (Piatnik)<br />
Magyar kártya, red (Piatnik)<br />
Jednohlavé Hrací karty, Prager bild (Piatnik)<br />
Zeleznicárské karty (Akord) (really cool train-themed pack!)</p>

<p><strong>36 card packs</strong></p>

<p>Russian souvenir pack (?)</p>

<p><strong>Schnapsen (24 cards)</strong></p>

<p>Doppeldeutsche Schnapskarten (Piatnik)</p>

<p><strong>Schafkopf Tarock packs (36 cards)</strong></p>

<p>Schafkopf Tarock, Bayerisches Bild (Piatnik)<br />
Tarock Schafkopf, Bayerisches Bild (ASS)</p>

<p><strong>Jass (36 cards)</strong></p>

<p>Jass (Piatnik)</p>

<p><strong>Spanish cards (40 cards)</strong></p>

<p>32 (Fournier)<br />
Barajas Espanolas (Piatnik)</p>

<p><strong>Italian styles (40-52 cards)</strong></p>

<p>Bresciane (Modiano)<br />
Napoletane (Modiano)<br />
Piacentine (Modiano)<br />
Piacentine (Dal Negro)<br />
Primiera Bolognese (Dal Negro)<br />
Salzburger (Dal Negro)<br />
Sarde (Modiano)<br />
Siciliane (Modiano)<br />
Toscane (Dal Negro)<br />
Trevigiane (Modiano)<br />
Triestine (Piatnik)<br />
Triestine (Modiano)</p>

<p>The last game I played this year was <em>Dominion</em>, two games with Johanna. The year 2009 review is coming soon, I've got most of it done already. This session, by the way, pushed Dominion to over 50 plays, seventh game to reach such lofty heights (yeah, I don't do a lot of repeat plays in general).</p>

<div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"><a class="zemanta-pixie-a" href="http://reblog.zemanta.com/zemified/137dbd1b-742c-43d5-b0f1-819f7ded7a5e/" title="Reblog this post [with Zemanta]"><img style="border: medium none ; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/reblog_c.png?x-id=137dbd1b-742c-43d5-b0f1-819f7ded7a5e" alt="Reblog this post [with Zemanta]"></a><span class="zem-script pretty-attribution"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div>]]>
        
    </content>
</entry>

<entry>
    <title>Finnish Board Game Society Christmas Greeting</title>
    <link rel="alternate" type="text/html" href="http://www.mikkosgameblog.com/archives/2009/12/finnish_board_game_society_chr.html" />
    <id>tag:www.mikkosgameblog.com,2009://33.10677</id>

    <published>2009-12-23T15:58:35Z</published>
    <updated>2009-12-23T16:05:01Z</updated>

    <summary> The Finnish Board Game Society Christmas Greeting - shown here - is pretty cool. Kudos to Sampo Sikiö. The idea is obviously cool, because I used it for the Lautapeliopas 404 page (the Lautapeliopas card text says &quot;Name a...</summary>
    <author>
        <name>Mikko</name>
        <uri>http://www.mikkosaari.fi/</uri>
    </author>
    
    <category term="christmasgreetings" label="Christmas Greetings" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="finnishboardgamesociety" label="Finnish Board Game Society" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="lautapeliopas" label="Lautapeliopas" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.mikkosgameblog.com/">
        <![CDATA[<p><img alt="Christmas greeting" src="http://www.mikkosgameblog.com/images/joulukortti.jpg" width="257" height="400" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></p>

<p>The Finnish Board Game Society Christmas Greeting - shown here - is pretty cool. Kudos to <a href="http://www.iki.fi/sampo.sikio/">Sampo Sikiö</a>.</p>

<p>The idea is obviously cool, because I used it for the <a href="http://www.lautapeliopas.fi/">Lautapeliopas</a> <a href="http://www.lautapeliopas.fi/asdasda" rel="nofollow">404 page</a> (the Lautapeliopas card text says "Name a card that isn't in your deck. If you can find the card in your deck, take a Province. Otherwise get -404 victory points.")</p>]]>
        
    </content>
</entry>

<entry>
    <title>Ubongo Duel first impressions</title>
    <link rel="alternate" type="text/html" href="http://www.mikkosgameblog.com/archives/2009/12/ubongo_duel_first_impressions.html" />
    <id>tag:www.mikkosgameblog.com,2009://33.10676</id>

    <published>2009-12-22T18:21:15Z</published>
    <updated>2009-12-22T18:37:34Z</updated>

    <summary> My brother was visiting, so of course I got him to play something with me. Ubongo Duel was an excellent choice, as I hadn&apos;t played it before. Always a good idea to shorten the list of &quot;owned, not played&quot;....</summary>
    <author>
        <name>Mikko</name>
        <uri>http://www.mikkosaari.fi/</uri>
    </author>
    
    <category term="ubongo" label="Ubongo" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ubongoduel" label="Ubongo Duel" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.mikkosgameblog.com/">
        <![CDATA[<p><img alt="Ubongo Duel box" src="http://www.mikkosgameblog.com/images/ubongoduel.jpg" width="151" height="150" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></p>

<p>My brother was visiting, so of course I got him to play something with me. <em><a href="http://www.boardgamegeek.com/boardgame/34969/ubongo-duel">Ubongo Duel</a></em> was an excellent choice, as I hadn't played it before. Always a good idea to shorten the list of "owned, not played".</p>

<p>My brother had never played any Ubongo, but got the gist of it very quickly. It was very close game, too, as I won 5-4. We tried the five-tile side once, but afterwards stuck to the easier side, to keep the game short and simple. It was pretty quick, with each of us getting one instant win round. There was were one or two very difficult rounds, where the correct solution evaded both of us, but we were able to find all solutions in reasonable time.</p>

<p>Ubongo Duel is a good game, one of the better in the family. The two-player game has no need for complicated scoring rules, but there's an interesting handicap variant (player in the lead must solve two puzzles) to balance things out if necessary. The difficulty of the puzzles is good, too, I'd guess most four-tile puzzles offer enough challenge and the five-tile puzzles are diabolical at best.</p>

<p>So, a good one. I think this might be the Ubongo I'll keep in my collection - I've so far sold all others away, because I don't play them. This combines the easy portability of the Mini with solid difficulty of the Extreme, which sounds like a winning combo.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Look, it&apos;s Scotland again!</title>
    <link rel="alternate" type="text/html" href="http://www.mikkosgameblog.com/archives/2009/12/look_its_scotland_again.html" />
    <id>tag:www.mikkosgameblog.com,2009://33.10666</id>

    <published>2009-12-13T18:14:51Z</published>
    <updated>2009-12-13T18:46:55Z</updated>

    <summary>Olli came by to try out the new table. We&apos;ve moved (short distance, just couple hundred meters, but we got an extra room and about 30 square meters more space), and now we have a kitchen and a separate dining...</summary>
    <author>
        <name>Mikko</name>
        <uri>http://www.mikkosaari.fi/</uri>
    </author>
    
    <category term="1825" label="1825" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="1825unit3" label="1825 Unit 3" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="sanjuan" label="San Juan" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="sanjuanexpansion" label="San Juan expansion" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.mikkosgameblog.com/">
        <![CDATA[<p>Olli came by to try out the new table. We've moved (short distance, just couple hundred meters, but we got an extra room and about 30 square meters more space), and now we have a kitchen and a separate dining room, with a gorgeous new table. As we also have a table in kitchen, it's easier to conquer one table for games while rest of the family can eat on the other...</p>

<p><img alt="1825 Unit 3 box" src="http://www.mikkosgameblog.com/images/1825_unit_3.jpg" class="mt-image-right" style="margin: 0pt 0pt 20px 20px; float: right;" height="145" width="200"></p>

<p>I was planning an <em>1830</em> game, but that fell through, nobody else could come with such a short notice. That wasn't too bad, because it meant we could play our staple two-player game, <a href="http://www.boardgamegeek.com/boardgame/15999/1825-unit-3"><em>1825 Unit 3</em></a>. This would be our fourth game.</p>

<p>Previously we had learnt that letting your opponent take all of <a class="zem_slink" href="http://en.wikipedia.org/wiki/Caledonian_Railway" title="Caledonian Railway" rel="wikipedia">Caledonian Railways</a> on the first stock round is a good way to guarantee a loss. So, we split it more equally this time. Olli got the directorship, while I took a good dose of <a class="zem_slink" href="http://en.wikipedia.org/wiki/North_British_Railway" title="North British Railway" rel="wikipedia">NBR</a> stock. The opening was fairly typical, but got a new direction, when Olli opened Highland instead of GSWR. HR opened cheap, at 67 (it ended up the weakest company at 142).</p>

<p>GSWR worked well for me. So did NBR, actually - I pushed the price up to 120 or so, sold most of it while retaining directorship, let it collect dividends while falling back to 90, then rebought and drove it eventually to 255, including one quadriple leap. Beautiful.</p>

<p>The two remaining minors were opened at much higher. Olli had learnt the lesson as well. He opened GN of S at whopping 142. I was content to open M&amp;C at 126. Olli even helped me fund it (why not, as he bought an IPO share and immediately sold it for 160). That 1,260 pounds was enough to buy the mandatory 3T train and two more trains, a 3 and a 5, both of which were sold for 10 pounds to NBR. To finish it off, I sold the M&amp;C director's share for 720 pounds when it had reached it zenith (well, it would've climbed one more step, I forgot to account for tile replacement on its tiny route).</p>

<div class="zemanta-img mt-image-right" style="margin: 1em; display: block; float: right; width: 310px;"><a href="http://commons.wikipedia.org/wiki/Image:CR_419_at_Bo%27ness.jpg"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/3/3e/CR_419_at_Bo%27ness.jpg/300px-CR_419_at_Bo%27ness.jpg" alt="Caledonian Railway engine 419 at the Bo'ness a..." height="237" width="300"></a><p class="zemanta-img-attribution" style="font-size: 0.8em;">Image via <a href="http://commons.wikipedia.org/wiki/Image:CR_419_at_Bo%27ness.jpg">Wikipedia</a></p></div>

<p>I was raking in money at the end, which was highly useful. The thing was, Olli had somewhat better stock portfolio. He had more minors, which meant higher share density. In the last operating round he exceeded my earnings, too, which meant the game finished exactly at the right time for me.</p>

<p>In the end, my stock portfolio was 5,059 pounds against his 6,061 pounds. However, I had 2,675 pounds in cash against his 1,375 pounds. Thus, the final scores were 7,734 <br />
and 7,436 pounts and I was able to win the game! It was close, but I had over 5% margin, so it wasn't a completely marginal victory.</p>

<p>So, for the first time, the original director of CR lost the game. That was a welcome change. My winning score was the highest ever and Olli's score was the third highest so far. I figure that means we've learnt something.</p>

<p>Once again the game took three hours sharp, with some heavy thinking included. I forgot to take an end-of-game photo, but the track play was fairly typical.</p>

<p><img alt="San Juan box" src="http://www.mikkosgameblog.com/images/sanjuan.jpg" class="mt-image-right" style="margin: 0pt 0pt 20px 20px; float: right;" height="150" width="118"></p>

<p>We finished the session off with two quick games of <a href="http://www.boardgamegeek.com/boardgame/8217/san-juan"><em>San Juan</em></a>, including the expansion cards from Alea Treasure Chest. These add some welcome spice to the game. There are also events, which are extra actions players can use. These one-off actions offer some special opportunities. It's not as good an addiction as the new buidlings, but not bad. The new buildings include some gems.</p>

<p>If someone has the Alea Treasure Chest but doesn't need the San Juan expansion, I'd like to buy it! Drop me a comment or an e-mail (mikko at mikkosgameblog.com) I've got zero interest for the other expansions and buying the whole set and then selling the other expansions sounds like too much trouble.</p>

<div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"><a class="zemanta-pixie-a" href="http://reblog.zemanta.com/zemified/02571d83-c1e4-41c7-b225-3ef52a5e69b2/" title="Reblog this post [with Zemanta]"><img style="border: medium none ; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/reblog_e.png?x-id=02571d83-c1e4-41c7-b225-3ef52a5e69b2" alt="Reblog this post [with Zemanta]"></a><span class="zem-script pretty-attribution"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div>]]>
        
    </content>
</entry>

<entry>
    <title>Zombie Apocalypse - with trains</title>
    <link rel="alternate" type="text/html" href="http://www.mikkosgameblog.com/archives/2009/12/zombie_apocalypse_-_with_train.html" />
    <id>tag:www.mikkosgameblog.com,2009://33.10660</id>

    <published>2009-12-10T17:49:27Z</published>
    <updated>2009-12-10T18:29:58Z</updated>

    <summary>We&apos;ve been moving and I&apos;ve been otherwise busy, so I&apos;ve had to skip each board game club meeting in November. Now I was finally able to make it and we got to play the game that&apos;s been right on top...</summary>
    <author>
        <name>Mikko</name>
        <uri>http://www.mikkosaari.fi/</uri>
    </author>
    
        <category term="Board game club" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="ageofsteam" label="Age of Steam" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ageofsteamzombieapocalypse" label="Age of Steam - Zombie Apocalypse" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.mikkosgameblog.com/">
        <![CDATA[<p>We've been moving and I've been otherwise busy, so I've had to skip each board game club meeting in November. Now I was finally able to make it and we got to play the game that's been right on top of my "want to play" list.</p>

<p><img alt="Zombie Apocalypse cover" src="http://www.mikkosgameblog.com/images/zombieapocalypse.jpg" class="mt-image-right" style="margin: 0pt 0pt 20px 20px; float: right;" height="129" width="200"></p>

<p><a href="http://www.boardgamegeek.com/boardgame/56602/age-of-steam-expansion---the-zombie-apocalypse"><em>Age of Steam - The Zombie Apocalypse</em></a>. Even the name is amazing. I mean, the dead are raising from the graves, but who cares? There's profit to be made on the railways. After all, people still need to travel from A to B, and preferably quickly, so they're willing to pay premium - especially if you have armed guys on the train ready to blast the zombies to tiny bits.</p>

<p>The base of the game is pretty basic Age of Steam. There are no production rolls, though. Towns start with cubes and each new city gets two cubes in the beginning. Production action is draw 3, place 1 anywhere on board.</p>

<p>Then there are the zombies. In the beginning, zombies are placed on three random graveyards. After that, there are no random elements. In the end of each turn, zombies move towards closest cubes. If there are multiple options, zombies split up. If there's more than one way to reach the same cubes, again they split up. If there are decisions to make, the player who is first in the turn order makes them.</p>

<div class="zemanta-img mt-image-right" style="margin: 1em; display: block; float: right; width: 310px;"><a href="http://commons.wikipedia.org/wiki/Image:Zombie_walk_Pittsburgh_29_Oct_2006.png"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Zombie_walk_Pittsburgh_29_Oct_2006.png/300px-Zombie_walk_Pittsburgh_29_Oct_2006.png" alt="== Summary == This is my own photo. == Automat..." height="200" width="300"></a><p class="zemanta-img-attribution" style="font-size: 0.8em;">Image via <a href="http://commons.wikipedia.org/wiki/Image:Zombie_walk_Pittsburgh_29_Oct_2006.png">Wikipedia</a></p></div>

<p>Zombies cause some problems. Once a zombie reaches a town or city, the place is razed. Cubes are removed and the town or city is dead - it counts as a city of no colour. Zombies spawn, of course, there's one or two more of them. Zombies also add to the cost of building and moving cubes through the zombies costs more, too, unless you choose the Military Caboose action that replaces Locomotive. </p>

<p>There are two maps, one for three players and one for four and five. We played the bigger map, which is full of $3 mountains. Almost nothing but, actually, and for some reason the share track goes to 20. It was ridiculously difficult. The cube distribution didn't help, plenty of cubes in the same-colour cities...</p>

<p>Zombies weren't that bad, actually. Sure, few cities were razed, but the largest horde of zombies prowled a corner of the map that nobody built in. Of course, that reduced the amount of cubes a lot. I was the only one to go up to 5-link trains and even that was pointless.</p>

<p>The final results were dismal. I won, with whopping 25 points. I don't think I've played many games of Age of Steam where that wouldn't mean final place. Of those 25 points, 22 came from track I built. Pretty bad, I know...</p>

<p>But this was a good one, definitely one of my favourite <a href="http://www.boardgamegeek.com/boardgame/4098/age-of-steam"><em>Age of Steam</em></a> expansions. Michael Webb is a top-notch designer. The zombies are an excellent addition to the game, the way they bring danger and some chaos, even though they move in fairly predictable and deterministic ways.</p>

<div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"><a class="zemanta-pixie-a" href="http://reblog.zemanta.com/zemified/83565341-97d9-4b54-bcde-d795502e1a2e/" title="Reblog this post [with Zemanta]"><img style="border: medium none ; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/reblog_e.png?x-id=83565341-97d9-4b54-bcde-d795502e1a2e" alt="Reblog this post [with Zemanta]"></a><span class="zem-script pretty-attribution"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div>]]>
        
    </content>
</entry>

<entry>
    <title>Gameblog has relocated</title>
    <link rel="alternate" type="text/html" href="http://www.mikkosgameblog.com/archives/2009/12/gameblog_has_relocated.html" />
    <id>tag:www.mikkosgameblog.com,2009://33.10659</id>

    <published>2009-12-10T11:12:45Z</published>
    <updated>2009-12-10T11:24:00Z</updated>

    <summary>Image via Wikipedia My web site Melankolia.net was taken down by hackers. It&apos;s still down, as my hosting provider became quite unsupportive about it. Unfortunately the new host doesn&apos;t have a certain module Movable Type needs and so I had...</summary>
    <author>
        <name>Mikko</name>
        <uri>http://www.mikkosaari.fi/</uri>
    </author>
    
        <category term="About the Blog" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="gameblog" label="Gameblog" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.mikkosgameblog.com/">
        <![CDATA[<div class="zemanta-img mt-image-right" style="margin-top: 1em; margin-right: 1em; margin-bottom: 1em; margin-left: 1em; display: block; float: right; width: 310px; "><a href="http://commons.wikipedia.org/wiki/Image:Metal_movable_type.jpg"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/a/ae/Metal_movable_type.jpg/300px-Metal_movable_type.jpg" alt="Note: the plate says - &quot;The quick brown f..." width="300" height="199"></a><p class="zemanta-img-attribution" style="font-size:0.8em">Image via <a href="http://commons.wikipedia.org/wiki/Image:Metal_movable_type.jpg">Wikipedia</a></p></div>

<p>My web site Melankolia.net was taken down by hackers. It's still down, as my hosting provider became quite unsupportive about it. Unfortunately the new host doesn't have a certain module <a class="zem_slink" href="http://www.movabletype.com/" title="Movable Type" rel="homepage">Movable Type</a> needs and so I had to find another place to host this blog... All way too complicated.</p>

<p>Nevertheless, here we are, and I got a new domain too. So, back to normal. The Feedburner feed leads to the right place now and as soon as I get the Melankolia.net domain under control, the old address will forward here. If you link to Gameblog from your web site, please update your links to point to the new URL, <em>http://www.mikkosgameblog.com/</em>. </p>

<p>As for actual games-related content, stay tuned!</p>

<div class="zemanta-pixie" style="margin-top:10px;height:15px"><a class="zemanta-pixie-a" href="http://reblog.zemanta.com/zemified/9e2bde6e-5f4f-497b-867f-b7b906710be4/" title="Reblog this post [with Zemanta]"><img class="zemanta-pixie-img" src="http://img.zemanta.com/reblog_e.png?x-id=9e2bde6e-5f4f-497b-867f-b7b906710be4" alt="Reblog this post [with Zemanta]" style="border:none;float:right"></a><span class="zem-script pretty-attribution"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div>]]>
        
    </content>
</entry>

<entry>
    <title>Mouse Carousel and Kids of Carcassonne</title>
    <link rel="alternate" type="text/html" href="http://www.mikkosgameblog.com/archives/2009/12/mouse_carousel_and_kids_of_car.html" />
    <id>tag:www.melankolia.net,2009:/gameblog//33.10654</id>

    <published>2009-12-01T03:30:54Z</published>
    <updated>2009-12-01T03:45:11Z</updated>

    <summary>I got some new children&apos;s games to try out. Couple of them were instant hits (Zoowaboo doesn&apos;t look like it&apos;s really hot with two, so it&apos;s still waiting) with Nooa. Mouse Carousel has six tubes and seven mice with different...</summary>
    <author>
        <name>Mikko</name>
        <uri>http://www.mikkosaari.fi/</uri>
    </author>
    
        <category term="More about games" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="childrensgames" label="children&apos;s games" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="johanna" label="Johanna" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="kidsofcarcassonne" label="Kids of Carcassonne" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="mousecarousel" label="Mouse Carousel" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="nooa" label="Nooa" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="rolfvogt" label="Rolf Vogt" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.mikkosgameblog.com/">
        <![CDATA[<p>I got some new children's games to try out. Couple of them were instant hits (<em><a href="http://www.boardgamegeek.com/boardgame/40935">Zoowaboo</a></em> doesn't look like it's really hot with two, so it's still waiting) with Nooa.</p>

<p><span class="mt-enclosure mt-enclosure-image"><img alt="Mouse Carousel box" src="http://www.mikkosgameblog.com/images/mousecarousel.jpg" width="149" height="150" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;"/></span></p>

<p><em><a href="http://www.boardgamegeek.com/boardgame/32429">Mouse Carousel</a></em> has six tubes and seven mice with different colours. There's some cheese cubes on the middle of the tubes and to get to that cheese, you need to push the seventh mouse to one of the tubes, making another mouse appear. If the colour of the mouse matches the cubes, the mouse eats the cubes and you get another go. If you fail, it's next player.</p>

<p>A simple memory game, then, but remembering which mouse is where is bit of a problem, especially if the game is played fast enough. The constant switching of places can be a bit taxing and takes some proper concentration. However, the idea is simple enough that a three-year old can figure it out and actually play competitively. Just minimize all distractions - one games was totally ruined by a TV that was on at the background, Nooa was so distracted his playing was completely random.</p>

<p>The game looks gorgeous, but has some usability issues. Red and orange cheese is nearly impossible to tell apart in weak light and at least my copy has blue cheese cubes matching to a mostly purple mouse. The mice are marked with small stickers, which may or may not last, but at least the game comes with a set of spares.</p>

<p><span class="mt-enclosure mt-enclosure-image"><img alt="Kids of Carcassonne box" src="http://www.mikkosgameblog.com/images/kidsofcarcassonne.jpg" width="104" height="150" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;"/></span></p>

<p><em><a href="http://www.boardgamegeek.com/boardgame/41010">Kids of Carcassonne</a></em> simplifies Carcassonne for four-year-olds. It's simple enough that Nooa, three years and five months now, can play it correctly. He doesn't really have a clue of strategy, but with some practise I'm sure it'll come to him.</p>

<p>This one also looks gorgeous (and is, like Mouse Carousel, illustrated by <a href="http://www.rolfvogt.com/">Rolf Vogt</a>). The tiles are extra large, as are the meeples. Every tile fits everywhere, as all have roads leading to every direction. Players try to complete roads (which is easy, as there are terminals on most tiles). Whenever a road is done, players get to place their meeples on the road, each non-terminal road piece has a picture of one of the kids. Just fill up with correct meeples, very simple. Winner is the player who first gets rid of all eight meeples. No counting involved!</p>

<p>Kids of Carcassonne is a winner, because it works so well with kids and adults can enjoy it, too. Actually, once we got the kids in bed yesterday, we played three quick games with Johanna. She likes the game, more than regular Carcassonne. I think it's charming, too, but I don't think I'd take the game to a game club, even though it's a nice five-minute filler with adults. Regular Carcassonne can be played almost as fast and is more rarely decided by the tile draws. Still, this is a top-notch children's game. <!--<h6>Mouse Carousel</h6> <h6>Kids of Carcassonne</h6>--></p>]]>
        
    </content>
</entry>

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